Add geode
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# Changelog
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## v1.10.1
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- Fixed an issue where all keybinds could get unset on a fresh installation
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## v1.10.0
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- Updated for GD 2.2074
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## v1.9.0
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- Unseparate jump/move/checkpoint keybinds for different level modes (1P/2P, Classic/Platformer)
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- Fix outdated controller defaults
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## v1.8.0
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- Separate jump/move/checkpoint keybinds for different level modes (1P/2P, Classic/Platformer)
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- Offset binds in inner categories to improve readability
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- Enable controller support on Android
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- Bump to Geode `v3.6.0`
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## v1.7.1
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- Fix modifiers not working with mouse buttons. This most likely breaks existing mouse button bindings
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- Restart keybind no longer requires "Quick Keys" option enabled, as it ended up confusing users
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- Internal fixes
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## v1.7.0
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- Allow assigning mouse side buttons as keybinds
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- Add Android support
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## v1.6.4
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- Fix spacebar in PlayLayer popups
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## v1.6.3
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- Fix various issues in PlayLayer
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- Restart keybind now requires "Quick Keys" option enabled (like in the vanilla game)
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## v1.6.2
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- Re-enable `Pan editor`
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- Bump to Geode `v3.1.0`
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## v1.6.1
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- Remove `Pan editor` keybind temporarily
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- Bump to Geode `v3.0.0`
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## v1.6.0
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- Bump to Geode v3.0.0-beta.1
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## v1.5.10
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- Fix "Key + Modifier" combos behaving weird when repeating
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## v1.5.9
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- Bump to Geode v2.0.0-beta.26
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- Fix 'shift' not being passed in CCKeyboardDispatcher::dispatchKeyboardMSG
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## v1.5.8
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- Bump to Geode v2.0.0-beta.25
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- Fix Alt getting stuck when alt-tabbing out of the game
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## v1.5.7
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- Fix some other PlayLayer binds from stopping PauseLayer binds
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## v1.5.6
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- Fix jump-p2 using the wrong PlayLayer function
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## v1.5.5
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- Fix player jump breaking the space key in EndLevelLayer and RetryLevelLayer
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## v1.5.4
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- Fix repeating binds entering a repeat loop on press
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- Fix Pause Menu not having vanilla functionality with Confirm Exit
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- Fix Player not jumping when holding on death
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- Bump to Geode v2.0.0-beta.24
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## v1.5.3
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- Add custom setting that opens the keybind menu
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- Fix modifiers not being properly handled on release
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- Fix "unpause" sometimes not working
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- Fix the "Confirm Exit" popup being able to be spawned multiple times through keybinds
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- Simplify the keybind repeat logic, fixing some bugs in the process
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- Allow multiple key combinations to trigger the same non-repeating bind at once
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## v1.5.2
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- Fix unpausing with space also causing the player to jump
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- Add missing "Pan editor while swiping" editor keybind
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- Add missing "Transform" editor keybind
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## v1.5.1
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- Fix not being able to hold from respawn in PlayLayer
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## v1.5.0
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- Add editor save & load position keybinds
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- Fix a lot of the internal implementations of keybinds to just use GD's implementations, potentially fixing a bunch of inconsistencies in the editor
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## v1.4.0
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- Fix being able to reset levels during level end animation
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- Remove editor half-move and big-move keybinds, since those are not in the vanilla game and as such should be implemented through mods instead
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## v1.3.3
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- Fix editor keybinds
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- Add F-Keys to editor keybinds
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- Add half moves and big moves to editor keybinds
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## v1.3.2
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- Add DPad Up as default for P1 Jump
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- Make keybind info popup wider
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## v1.3.1
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- Changed the name of the default platformer binds (move left right)
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- Made platformer move binds unrepeatable
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- Added "W" for Jump P1 as a default
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- Fixed non-repeatable binds repeating (a lot)
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- Fixed default platformer move binds for P2
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## v1.3.0
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- Fix controller support
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- Add sprites for missing controller buttons (RB, RT, LB, LT)
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- Improve controller sprite display in the keybind picker
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- Add platformer keybinds
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- Add reset, full reset, and toggle hitboxes (this one is experimental)
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## v1.2.4
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- Add 2.204 support
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## v1.2.3
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- Fix issues caused by the impostor PlayLayer bug
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## v1.2.2
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- Fix jump key not working after a level restart
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## v1.2.1
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- Fix issues with MegaHack
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- Add EditorUI controller keybinds
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- Improve controller compatibility in UILayer
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## v1.1.2
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- Fix crashes on exit for Windows
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## v1.1.1
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- Fix issues on MacOS
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- Make repeatable binds false by default
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