forked from geode-sdk/android-launcher
found a better way to load libraries
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@@ -10,6 +10,4 @@ object LauncherFix {
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external fun setDataPath(dataPath: String)
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external fun setOriginalDataPath(dataPath: String)
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external fun loadLibraryFromOffset(libraryName: String, fd: Int, offset: Long): Boolean
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}
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