forked from geode-sdk/android-launcher
switch base directory to media directory
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1 file changed
+11
-1
@@ -76,7 +76,17 @@ object LaunchUtils {
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* Returns the directory that Geode/the game should base itself off of.
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*/
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fun getBaseDirectory(context: Context): File {
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return context.getExternalFilesDir("")!!
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// deprecated, but seems to be the best choice of directory (i forced mat to test it)
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// also, is getting the first item the correct choice here?? what do they mean
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@Suppress("DEPRECATION")
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val dir = context.externalMediaDirs.first()
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// prevent having resources added to system gallery
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// accessing this file every time the directory is read may be a little wasteful...
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val noMediaPath = File(dir, ".nomedia")
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noMediaPath.createNewFile()
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return dir
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}
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fun getSaveDirectory(context: Context): File {
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