using UnityEngine; using TMPro; public class BouncyText : MonoBehaviour { public float frequency = 2f; public float minSize = 10f; public float maxSize = 12f; private TextMeshProUGUI text; void Start() { text = GetComponent(); } void Update() { float newsize = (Mathf.Sin(Time.time * frequency) + 1f) / 2f; text.fontSize = Mathf.Lerp(minSize, maxSize, newsize); } }