using TMPro; using UnityEngine; using UnityEngine.UI; public class CreatedLevelsMenu : MonoBehaviour { [SerializeField] private Button backButton; [SerializeField] private Button defaultCreateButton; [SerializeField] private GameObject defaultScrollContent; [SerializeField] private GameObject defaultSampleLevel; [SerializeField] private Button levelDeleteButton; [SerializeField] private TMP_InputField levelNameInput; [SerializeField] private TMP_InputField levelDescriptionInput; [SerializeField] private Button levelEditLevelButton; [SerializeField] private Button levelPlaytestButton; [SerializeField] private Button levelShareButton; void Start() { } }