diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 0e3f696..580aea6 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -12,7 +12,7 @@ PlayerSettings: targetDevice: 2 useOnDemandResources: 0 accelerometerFrequency: 60 - companyName: DefaultCompany + companyName: Lncvrt productName: Triangles defaultCursor: {fileID: 0} cursorHotspot: {x: 0, y: 0} @@ -55,7 +55,7 @@ PlayerSettings: mipStripping: 0 numberOfMipsStripped: 0 numberOfMipsStrippedPerMipmapLimitGroup: {} - m_StackTraceTypes: 010000000100000001000000010000000100000001000000 + m_StackTraceTypes: 000000000000000000000000000000000000000001000000 iosShowActivityIndicatorOnLoading: -1 androidShowActivityIndicatorOnLoading: -1 iosUseCustomAppBackgroundBehavior: 0 @@ -143,7 +143,7 @@ PlayerSettings: loadStoreDebugModeEnabled: 0 visionOSBundleVersion: 1.0 tvOSBundleVersion: 1.0 - bundleVersion: 1.0 + bundleVersion: 1.0-beta6 preloadedAssets: [] metroInputSource: 0 wsaTransparentSwapchain: 0 @@ -166,7 +166,9 @@ PlayerSettings: androidMaxAspectRatio: 2.4 androidMinAspectRatio: 1 applicationIdentifier: - Standalone: com.DefaultCompany.2D-URP + Android: xyz.lncvrt.triangles + Standalone: xyz.lncvrt.triangles + iPhone: xyz.lncvrt.triangles buildNumber: Standalone: 0 VisionOS: 0 @@ -189,7 +191,7 @@ PlayerSettings: keepLoadedShadersAlive: 0 StripUnusedMeshComponents: 0 strictShaderVariantMatching: 0 - VertexChannelCompressionMask: 4054 + VertexChannelCompressionMask: -1 iPhoneSdkVersion: 988 iOSSimulatorArchitecture: 0 iOSTargetOSVersionString: 15.0 @@ -294,7 +296,14 @@ PlayerSettings: AndroidAppBundleSizeToValidate: 150 AndroidReportGooglePlayAppDependencies: 1 androidSymbolsSizeThreshold: 800 - m_BuildTargetIcons: [] + m_BuildTargetIcons: + - m_BuildTarget: + m_Icons: + - serializedVersion: 2 + m_Icon: {fileID: 2800000, guid: e2d27c64d6f8b446882292fd173f61c7, type: 3} + m_Width: 128 + m_Height: 128 + m_Kind: 0 m_BuildTargetPlatformIcons: - m_BuildTarget: iPhone m_Icons: @@ -489,7 +498,16 @@ PlayerSettings: m_BuildTargetShaderSettings: [] m_BuildTargetGraphicsJobs: [] m_BuildTargetGraphicsJobMode: [] - m_BuildTargetGraphicsAPIs: [] + m_BuildTargetGraphicsAPIs: + - m_BuildTarget: WindowsStandaloneSupport + m_APIs: 150000001200000002000000 + m_Automatic: 0 + - m_BuildTarget: LinuxStandaloneSupport + m_APIs: 1500000011000000 + m_Automatic: 0 + - m_BuildTarget: AndroidPlayer + m_APIs: 150000000b000000 + m_Automatic: 0 m_BuildTargetVRSettings: [] m_DefaultShaderChunkSizeInMB: 16 m_DefaultShaderChunkCount: 0 @@ -506,7 +524,13 @@ PlayerSettings: m_BuildTargetGroupLightmapSettings: [] m_BuildTargetGroupLoadStoreDebugModeSettings: [] m_BuildTargetNormalMapEncoding: [] - m_BuildTargetDefaultTextureCompressionFormat: [] + m_BuildTargetDefaultTextureCompressionFormat: + - serializedVersion: 3 + m_BuildTarget: Android + m_Formats: 01000000 + - serializedVersion: 3 + m_BuildTarget: iOS + m_Formats: 03000000 playModeTestRunnerEnabled: 0 runPlayModeTestAsEditModeTest: 0 actionOnDotNetUnhandledException: 1 @@ -777,10 +801,14 @@ PlayerSettings: platformArchitecture: {} scriptingBackend: Android: 1 + Standalone: 1 il2cppCompilerConfiguration: {} il2cppCodeGeneration: {} il2cppStacktraceInformation: {} - managedStrippingLevel: {} + managedStrippingLevel: + Android: 3 + Standalone: 3 + iPhone: 3 incrementalIl2cppBuild: {} suppressCommonWarnings: 1 allowUnsafeCode: 0 @@ -790,7 +818,7 @@ PlayerSettings: gcIncremental: 1 gcWBarrierValidation: 0 apiCompatibilityLevelPerPlatform: {} - editorAssembliesCompatibilityLevel: 1 + editorAssembliesCompatibilityLevel: 2 m_RenderingPath: 1 m_MobileRenderingPath: 1 metroPackageName: Triangles @@ -867,7 +895,7 @@ PlayerSettings: hmiCpuConfiguration: hmiLogStartupTiming: 0 qnxGraphicConfPath: - apiCompatibilityLevel: 6 + apiCompatibilityLevel: 3 captureStartupLogs: {} activeInputHandler: 1 windowsGamepadBackendHint: 0