Fixed a bug where you couldn't hold down space to jump repeatedly

This commit is contained in:
Puppet committed 2026-03-23 09:54:12 -07:00
1 parent b78dfe70d4
commit e1f7968ae1
1 file changed
+6 -6
+6 -6
View File
@@ -66,12 +66,12 @@ fn update_position(
}
player.x = player.x.clamp(half_sprite, 1.0 - half_sprite);
let jump = keys.just_pressed(KeyCode::Space)
|| keys.just_pressed(KeyCode::ArrowUp)
|| keys.just_pressed(KeyCode::KeyW)
|| keys.just_pressed(KeyCode::KeyS)
|| keys.just_pressed(KeyCode::KeyI)
|| keys.just_pressed(KeyCode::KeyK);
let jump = keys.pressed(KeyCode::Space)
|| keys.pressed(KeyCode::ArrowUp)
|| keys.pressed(KeyCode::KeyW)
|| keys.pressed(KeyCode::KeyS)
|| keys.pressed(KeyCode::KeyI)
|| keys.pressed(KeyCode::KeyK);
if jump && player.on_ground {
player.vel_y = JUMP_VEL;
player.on_ground = false;