Now I can make any version either not be able to access the servers or not be playable at all. So thats good.
54 lines
1.9 KiB
C#
54 lines
1.9 KiB
C#
using Godot;
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using System;
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using System.Text;
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using System.Collections.Generic;
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public partial class VersionChecker : Control {
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public override void _Ready() {
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Label VersionLabel = GetNode<Label>("Version");
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string GameVersion = ProjectSettings.GetSetting("application/config/version").AsString();
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VersionLabel.Text = "Version: " + GameVersion;
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if (Globals.VersionChecked) {
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Label LatestVersionLabel = GetNode<Label>("LatestVersion");
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LatestVersionLabel.Text = "Latest Version: " + Globals.LatestVersion;
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} else {
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HttpRequest GetLatestVersionNode = GetNode<HttpRequest>("LatestVersion/HTTPRequest");
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GetLatestVersionNode.RequestCompleted += OnRequestCompleted;
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string url = "https://berrydash-godot.lncvrt.xyz/database/getLatestVersion.php?version=" + GameVersion;
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GetLatestVersionNode.Request(url);
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}
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}
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private void OnRequestCompleted(long result, long responseCode, string[] headers, byte[] body) {
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string ResponseBody = Encoding.UTF8.GetString(body);
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GD.Print(ResponseBody);
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List<string> ResponseValues = [.. ResponseBody.Split(";")];
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Globals.AccessLevel = ResponseValues[0];
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Globals.LatestVersion = ResponseValues[1];
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Label LatestVersionLabel = GetNode<Label>("LatestVersion");
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LatestVersionLabel.Text = "Latest Version: " + Globals.LatestVersion;
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Globals.VersionChecked = true;
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string GameVersion = ProjectSettings.GetSetting("application/config/version").AsString();
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if (Globals.AccessLevel != "all" || GameVersion != Globals.LatestVersion) {
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var error = GetTree().ChangeSceneToFile("res://Scenes/OutdatedVersion.tscn");
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if (error != Error.Ok) {
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GD.PrintErr("Failed to change scene: " + error);
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}
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}
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}
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}
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