Everything is basically the same but I just wanted it to go from 0 to 100 instead of 0 to 1
25 lines
761 B
C#
25 lines
761 B
C#
using Godot;
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using System;
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public partial class Globals : Node {
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public static string LatestVersion = "";
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public static string AccessLevel = "";
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public static bool VersionChecked = false;
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public static float MovementSpeed = 800f;
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public static float DefaultMovementSpeed = MovementSpeed;
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public static float JumpHeight = -1100f;
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public static float DefaultJumpHeight = JumpHeight;
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public static float Gravity = 3000f;
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public static float DefaultGravity = JumpHeight;
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public static string ActiveEffect = "none";
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public static float EffectTimer = 0f;
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public static int Score = 0;
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public static int HighScore = 0;
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public static bool IsPaused = false;
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public static float SoundEffectVolume = 100f;
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}
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