Files
berry-dash-godot-remake/Scripts/BerryLogic.cs
T
Puppet 0fb849e878 Fixed my retardation
I was using > instead of >= here for some reason
2026-02-24 11:06:28 -08:00

85 lines
2.8 KiB
C#

using Godot;
public partial class BerryLogic : Node2D {
string BerryType = "";
void PlaySound(string path, float volume) {
var player = new AudioStreamPlayer();
player.Stream = (AudioStream)GD.Load(path);
player.VolumeDb = Globals.SoundEffectVolume * (volume / 1000);
GetNode<Node2D>("/root/Game").AddChild(player);
player.Play();
player.Finished += () => player.QueueFree(); // clean up after playing
}
private void _on_hitbox_area_entered(Area2D area) {
Texture2D Sprite = GetNode<Sprite2D>("Sprite").Texture;
string BerryTexturesFolder = "res://Textures/Berries/";
if (Sprite == GD.Load(BerryTexturesFolder + "Berry.png")) {
BerryType = "normal";
} else if (Sprite == GD.Load(BerryTexturesFolder + "UltraBerry.png")) {
BerryType = "ultra";
} else if (Sprite == GD.Load(BerryTexturesFolder + "PoisonBerry.png")) {
BerryType = "poison";
} else if (Sprite == GD.Load(BerryTexturesFolder + "SlowBerry.png")) {
BerryType = "slow";
} else if (Sprite == GD.Load(BerryTexturesFolder + "SpeedyBerry.png")) {
BerryType = "speedy";
}
int ScoreAdder = (BerryType == "normal") ? 1 :
(BerryType == "ultra") ? 5 :
(BerryType == "speedy") ? 10 : 0;
if (Globals.Score >= Globals.HighScore) {
Globals.HighScore = Globals.Score + ScoreAdder;
}
Globals.Score += ScoreAdder;
if (BerryType == "normal") {
PlaySound("res://Audio/SFX/Eat.mp3", 80f);
} else if (BerryType == "poison") {
Globals.EffectTimer = 0f;
Globals.Score = 0;
BazookaManager.Write(BazookaManager.HighScore, Globals.HighScore.ToString());
PlaySound("res://Audio/SFX/Death.mp3", 20f);
} else if (BerryType == "slow") {
if (Globals.ActiveEffect == "slow") {
Globals.EffectTimer += 10f;
} else {
Globals.EffectTimer = 10f;
}
Globals.ActiveEffect = "slow";
PlaySound("res://Audio/SFX/Downgrade.mp3", 5f);
} else if (BerryType == "ultra") {
if (Globals.ActiveEffect == "ultra") {
Globals.EffectTimer += 10f;
} else {
Globals.EffectTimer = 10f;
}
Globals.ActiveEffect = "ultra";
PlaySound("res://Audio/SFX/Powerup.mp3", 5f);
} else if (BerryType == "speedy") {
if (Globals.ActiveEffect == "speedy") {
Globals.EffectTimer += 10f;
} else {
Globals.EffectTimer = 10f;
}
Globals.ActiveEffect = "speedy";
PlaySound("res://Audio/SFX/SpeedyPowerup.mp3", 5f);
}
QueueFree();
}
}