; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Berry Dash Godot Remake" config/version="1.0.0" run/main_scene="uid://bg4fa11htun38" config/features=PackedStringArray("4.5", "C#", "Mobile") config/icon="res://icon.png" [autoload] Globals="*res://Scripts/Globals.cs" [display] window/size/viewport_width=1920 window/size/viewport_height=1080 window/stretch/mode="canvas_items" window/stretch/aspect="expand" window/vsync/vsync_mode=0 [dotnet] project/assembly_name="Berry Dash Godot Remake" [input] EscapeKey={ "deadzone": 0.2, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } [rendering] textures/vram_compression/import_etc2_astc=true environment/defaults/default_clear_color=Color(0.0627451, 0.0627451, 0.0627451, 1)