using Godot; using System; public partial class Globals : Node { public static string LatestVersion = ""; public static string AccessLevel = ""; public static bool VersionChecked = false; public static float MovementSpeed = 800f; public static float DefaultMovementSpeed = MovementSpeed; public static float JumpHeight = -0.5f; public static float DefaultJumpHeight = JumpHeight; public static float Gravity = 0.0005f; public static float DefaultGravity = JumpHeight; public static string ActiveEffect = "none"; public static float EffectTimer = 0f; public static int Score = 0; public static int HighScore = 0; }