using Godot; public partial class Globals : Node { public static string LatestVersion = ""; public static string AccessLevel = ""; public static bool FirstLoadDone = false; public static float MovementSpeed = 800f; public static float DefaultMovementSpeed = MovementSpeed; public static float BerrySpeed = 500f; public static float DefaultBerrySpeed = BerrySpeed; public static float JumpHeight = -1100f; public static float DefaultJumpHeight = JumpHeight; public static float Gravity = 3000f; public static float DefaultGravity = Gravity; public static string ActiveEffect = "none"; public static float EffectTimer = 0f; public static int Score = 0; public static int HighScore = 0; public static bool IsPaused = false; public static float SoundEffectVolume = 100f; }