Add linux x86 and arm64 support, and windows x86 support
This commit is contained in:
1 file changed
+183
-8
+183
-8
@@ -271,7 +271,7 @@ custom_features=""
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export_filter="all_resources"
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export_filter="all_resources"
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include_filter=""
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include_filter=""
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exclude_filter=""
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exclude_filter=""
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export_path="builds/Linux/Berry Dash Godot Remake.x86_64"
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export_path="builds/Linux/x64/Berry Dash Godot Remake.x86_64"
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patches=PackedStringArray()
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patches=PackedStringArray()
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patch_delta_encoding=false
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patch_delta_encoding=false
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patch_delta_compression_level_zstd=19
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patch_delta_compression_level_zstd=19
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@@ -313,6 +313,181 @@ dotnet/embed_build_outputs=false
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[preset.2]
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[preset.2]
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name="Linux x86"
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platform="Linux"
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runnable=true
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="builds/Linux/x86/Berry Dash Godot Remake.x86_32"
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patches=PackedStringArray()
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patch_delta_encoding=false
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patch_delta_compression_level_zstd=19
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patch_delta_min_reduction=0.1
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patch_delta_include_filters="*"
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patch_delta_exclude_filters=""
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encryption_include_filters=""
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encryption_exclude_filters=""
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seed=0
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encrypt_pck=false
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encrypt_directory=false
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script_export_mode=1
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[preset.2.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_wrapper=0
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binary_format/embed_pck=false
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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shader_baker/enabled=false
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binary_format/architecture="x86_32"
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="#!/usr/bin/env bash
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export DISPLAY=:0
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unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
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\"{temp_dir}/{exe_name}\" {cmd_args}"
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ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
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pkill -x -f \"{temp_dir}/{exe_name} {cmd_args}\"
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rm -rf \"{temp_dir}\""
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dotnet/include_scripts_content=false
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dotnet/include_debug_symbols=false
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dotnet/embed_build_outputs=false
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[preset.3]
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name="Linux arm64"
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platform="Linux"
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runnable=true
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="builds/Linux/ARM64/Berry Dash Godot Remake.arm64"
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patches=PackedStringArray()
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patch_delta_encoding=false
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patch_delta_compression_level_zstd=19
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patch_delta_min_reduction=0.1
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patch_delta_include_filters="*"
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patch_delta_exclude_filters=""
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encryption_include_filters=""
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encryption_exclude_filters=""
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seed=0
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encrypt_pck=false
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encrypt_directory=false
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script_export_mode=1
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[preset.3.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_wrapper=0
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binary_format/embed_pck=false
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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shader_baker/enabled=false
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binary_format/architecture="arm64"
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="#!/usr/bin/env bash
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export DISPLAY=:0
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unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
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\"{temp_dir}/{exe_name}\" {cmd_args}"
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ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
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pkill -x -f \"{temp_dir}/{exe_name} {cmd_args}\"
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rm -rf \"{temp_dir}\""
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dotnet/include_scripts_content=false
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dotnet/include_debug_symbols=false
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dotnet/embed_build_outputs=false
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[preset.4]
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name="Windows Desktop x86"
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platform="Windows Desktop"
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runnable=true
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="builds/Windows/x86/Berry Dash Godot Remake.exe"
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patches=PackedStringArray()
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patch_delta_encoding=false
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patch_delta_compression_level_zstd=19
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patch_delta_min_reduction=0.1
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patch_delta_include_filters="*"
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patch_delta_exclude_filters=""
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encryption_include_filters=""
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encryption_exclude_filters=""
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seed=0
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encrypt_pck=false
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encrypt_directory=false
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script_export_mode=1
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[preset.4.options]
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custom_template/debug=""
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custom_template/release=""
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debug/export_console_wrapper=0
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binary_format/embed_pck=false
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texture_format/s3tc_bptc=true
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texture_format/etc2_astc=false
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shader_baker/enabled=false
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binary_format/architecture="x86_32"
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codesign/enable=false
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codesign/timestamp=true
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codesign/timestamp_server_url=""
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codesign/digest_algorithm=1
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codesign/description=""
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codesign/custom_options=PackedStringArray()
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application/modify_resources=true
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application/icon="uid://hbovvbbqqrjo"
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application/console_wrapper_icon="uid://hbovvbbqqrjo"
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application/icon_interpolation=4
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application/file_version=""
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application/product_version=""
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application/company_name="Lncvrt Games"
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application/product_name="Berry Dash Godot Remake"
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application/file_description=""
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application/copyright=""
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application/trademarks=""
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application/export_angle=0
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application/export_d3d12=0
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application/d3d12_agility_sdk_multiarch=true
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ssh_remote_deploy/enabled=false
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ssh_remote_deploy/host="user@host_ip"
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ssh_remote_deploy/port="22"
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ssh_remote_deploy/extra_args_ssh=""
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ssh_remote_deploy/extra_args_scp=""
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ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
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$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
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$trigger = New-ScheduledTaskTrigger -Once -At 00:00
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$settings = New-ScheduledTaskSettingsSet -AllowStartIfOnBatteries -DontStopIfGoingOnBatteries
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$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
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Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
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Start-ScheduledTask -TaskName godot_remote_debug
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while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
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ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
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Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
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Remove-Item -Recurse -Force '{temp_dir}'"
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dotnet/include_scripts_content=false
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dotnet/include_debug_symbols=false
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dotnet/embed_build_outputs=false
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[preset.5]
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name="Windows Desktop x64"
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name="Windows Desktop x64"
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platform="Windows Desktop"
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platform="Windows Desktop"
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runnable=true
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runnable=true
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@@ -335,7 +510,7 @@ encrypt_pck=false
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encrypt_directory=false
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encrypt_directory=false
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script_export_mode=1
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script_export_mode=1
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[preset.2.options]
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[preset.5.options]
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custom_template/debug=""
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custom_template/debug=""
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custom_template/release=""
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custom_template/release=""
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@@ -386,7 +561,7 @@ dotnet/include_scripts_content=false
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dotnet/include_debug_symbols=false
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dotnet/include_debug_symbols=false
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dotnet/embed_build_outputs=false
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dotnet/embed_build_outputs=false
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[preset.3]
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[preset.6]
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name="Windows Desktop arm64"
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name="Windows Desktop arm64"
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platform="Windows Desktop"
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platform="Windows Desktop"
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@@ -410,7 +585,7 @@ encrypt_pck=false
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encrypt_directory=false
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encrypt_directory=false
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script_export_mode=1
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script_export_mode=1
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[preset.3.options]
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[preset.6.options]
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custom_template/debug=""
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custom_template/debug=""
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custom_template/release=""
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custom_template/release=""
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@@ -461,7 +636,7 @@ dotnet/include_scripts_content=false
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dotnet/include_debug_symbols=false
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dotnet/include_debug_symbols=false
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dotnet/embed_build_outputs=false
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dotnet/embed_build_outputs=false
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[preset.4]
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[preset.7]
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name="Android"
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name="Android"
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platform="Android"
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platform="Android"
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@@ -485,7 +660,7 @@ encrypt_pck=false
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encrypt_directory=false
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encrypt_directory=false
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script_export_mode=1
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script_export_mode=1
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[preset.4.options]
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[preset.7.options]
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custom_template/debug=""
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custom_template/debug=""
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custom_template/release=""
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custom_template/release=""
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@@ -691,7 +866,7 @@ dotnet/include_scripts_content=false
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dotnet/include_debug_symbols=false
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dotnet/include_debug_symbols=false
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dotnet/embed_build_outputs=false
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dotnet/embed_build_outputs=false
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[preset.5]
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[preset.8]
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name="iOS"
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name="iOS"
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platform="iOS"
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platform="iOS"
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@@ -715,7 +890,7 @@ encrypt_pck=false
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encrypt_directory=false
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encrypt_directory=false
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script_export_mode=1
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script_export_mode=1
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[preset.5.options]
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[preset.8.options]
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custom_template/debug=""
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custom_template/debug=""
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custom_template/release=""
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custom_template/release=""
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Reference in new issue
Block a user