Finish making settings
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@@ -1,8 +1,7 @@
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using Godot;
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using System;
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public partial class LoadSaveFIle : Control {
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public override void _Ready() {
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Globals.HighScore = int.Parse(BazookaManager.Read(BazookaManager.HighScore, "0"));
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}
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public override void _Ready() {
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Globals.HighScore = int.Parse(BazookaManager.Read(BazookaManager.HighScore, "0"));
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}
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}
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