Added berry sound effects

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Puppet committed 2025-10-13 11:41:22 -07:00
1 parent 4940701e48
commit ac284b6d9e
3 files changed
+22 -1

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+2
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@@ -123,3 +123,5 @@ vertical_alignment = 1
[node name="MusicPlayer" type="AudioStreamPlayer" parent="."]
stream = SubResource("AudioStreamPlaylist_bf53h")
autoplay = true
[node name="BerrySoundPlayer" type="AudioStreamPlayer" parent="."]
+18 -1
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@@ -26,11 +26,20 @@ public partial class BerryLogic : Node2D {
Globals.HighScore += ScoreAdder;
}
if (BerryType == "poison") {
AudioStreamPlayer BerrySoundPlayer = GetNode<AudioStreamPlayer>("/root/Game/BerrySoundPlayer");
if (BerryType == "normal") {
BerrySoundPlayer.Stream = (AudioStream)GD.Load("res://Audio/SFX/Eat.mp3");
BerrySoundPlayer.VolumeDb = Globals.SoundEffectVolume * 8f;
BerrySoundPlayer.Play();
} else if (BerryType == "poison") {
Globals.EffectTimer = 0f;
Globals.Score = 0;
BazookaManager.Write(BazookaManager.HighScore, Globals.HighScore.ToString());
BerrySoundPlayer.Stream = (AudioStream)GD.Load("res://Audio/SFX/Death.mp3");
BerrySoundPlayer.VolumeDb = Globals.SoundEffectVolume * 5f;
BerrySoundPlayer.Play();
} else if (BerryType == "slow") {
if (Globals.ActiveEffect == "slow") {
Globals.EffectTimer += 10f;
@@ -39,6 +48,10 @@ public partial class BerryLogic : Node2D {
}
Globals.ActiveEffect = "slow";
BerrySoundPlayer.Stream = (AudioStream)GD.Load("res://Audio/SFX/Downgrade.mp3");
BerrySoundPlayer.VolumeDb = Globals.SoundEffectVolume * 0.5f;
BerrySoundPlayer.Play();
} else if (BerryType == "ultra") {
if (Globals.ActiveEffect == "ultra") {
Globals.EffectTimer += 10f;
@@ -47,6 +60,10 @@ public partial class BerryLogic : Node2D {
}
Globals.ActiveEffect = "ultra";
BerrySoundPlayer.Stream = (AudioStream)GD.Load("res://Audio/SFX/Powerup.mp3");
BerrySoundPlayer.VolumeDb = Globals.SoundEffectVolume * 0.5f;
BerrySoundPlayer.Play();
}
QueueFree();
+2
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@@ -19,4 +19,6 @@ public partial class Globals : Node {
public static int Score = 0;
public static int HighScore = 0;
public static bool IsPaused = false;
public static float SoundEffectVolume = 1f;
}