Made the slow berry work
All of the berries work now which is nice. I need to add jumping tho and that sounds annoying.
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@@ -29,6 +29,14 @@ public partial class BerryLogic : Node2D {
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if (BerryType == "poison") {
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Globals.EffectTimer = 0f;
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Globals.Score = 0;
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} else if (BerryType == "slow") {
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if (Globals.ActiveEffect == "slow") {
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Globals.EffectTimer += 10f;
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} else {
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Globals.EffectTimer = 10f;
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}
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Globals.ActiveEffect = "slow";
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} else if (BerryType == "ultra") {
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if (Globals.ActiveEffect == "ultra") {
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Globals.EffectTimer += 10f;
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+3
-1
@@ -41,8 +41,10 @@ public partial class Player : Node2D {
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if (Globals.ActiveEffect == "none") {
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Globals.MovementSpeed = Globals.DefaultMovementSpeed;
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} if (Globals.ActiveEffect == "ultra") {
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} else if (Globals.ActiveEffect == "ultra") {
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Globals.MovementSpeed = Globals.DefaultMovementSpeed * 2f;
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} else if (Globals.ActiveEffect == "slow") {
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Globals.MovementSpeed = Globals.DefaultMovementSpeed / 2f;
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}
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}
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}
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@@ -16,6 +16,8 @@ public partial class ScoreText : Control {
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string EffectTimerType = "";
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if (Globals.ActiveEffect == "ultra") {
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EffectTimerType = "Boost";
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} else if (Globals.ActiveEffect == "slow") {
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EffectTimerType = "Slowness";
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}
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EffectTimerText.Text = EffectTimerType + " " + "expires in: " + Math.Floor(Globals.EffectTimer * 10) / 10 + "s";
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}
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