Finish mobile support

This commit is contained in:
Lncvrt committed 2026-02-24 15:13:48 -07:00
1 parent 39ee3d4982
commit 8094c3f7c2
6 files changed
+40 -26

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+8 -4
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@@ -13,6 +13,8 @@ public partial class Player : Node2D {
var WindowScale = WindowSize / ScreenSize;
Position = new Vector2(x: DisplayServer.WindowGetSize().X / 2, y: (WindowSize.Y / WindowScale.Y) - 100);
if (Utils.IsMobile()) GetNode<Node2D>("/root/Game/CanvasLayer/MobileButtons").Visible = true;
}
public override void _Process(double delta) {
@@ -23,18 +25,18 @@ public partial class Player : Node2D {
Vector2 Pos = Position;
if (!Globals.IsPaused) {
if ((Input.IsKeyPressed(Key.Left) || Input.IsKeyPressed(Key.A) || doLeft) && Pos.X > ScreenBorders) {
if ((Utils.IsMobile() ? doLeft : Input.IsKeyPressed(Key.Left) || Input.IsKeyPressed(Key.A)) && Pos.X > ScreenBorders) {
GetNode<Sprite2D>("Texture").FlipH = false;
Pos.X -= Globals.MovementSpeed * (float)delta;
}
float ScreenWidth = (WindowSize.X / WindowScale.X) - ScreenBorders;
if ((Input.IsKeyPressed(Key.Right) || Input.IsKeyPressed(Key.D) || doRight) && Pos.X < ScreenWidth) {
if ((Utils.IsMobile() ? doRight : Input.IsKeyPressed(Key.Right) || Input.IsKeyPressed(Key.D)) && Pos.X < ScreenWidth) {
GetNode<Sprite2D>("Texture").FlipH = true;
Pos.X += Globals.MovementSpeed * (float)delta;
}
if ((Input.IsKeyPressed(Key.Space) || doJump) && Pos.Y >= 976) {
if ((Utils.IsMobile() ? doJump : Input.IsKeyPressed(Key.Space)) && Pos.Y >= 976) {
VelocityY = Globals.JumpHeight;
GetNode<AudioStreamPlayer>("JumpSoundPlayer").Play();
}
@@ -79,7 +81,7 @@ public partial class Player : Node2D {
Globals.BerrySpeed = Globals.DefaultBerrySpeed * 2f;
}
if (Input.IsActionJustPressed("EscapeKey")) {
if (!Utils.IsMobile() && Input.IsActionJustPressed("EscapeKey")) {
if (!Globals.IsPaused) {
PackedScene PauseMenu = GD.Load<PackedScene>("res://Prefabs/PauseMenu.tscn");
@@ -112,6 +114,8 @@ public partial class Player : Node2D {
private void MobileJumpMoveDown() => doJump = true;
private void MobileJumpMoveUp() => doJump = false;
private void MobilePausePressed() {
if (Utils.IsMobile()) GetNode<Node2D>("/root/Game/CanvasLayer/MobileButtons").Visible = false;
PackedScene PauseMenu = GD.Load<PackedScene>("res://Prefabs/PauseMenu.tscn");
Control PauseMenuInstance = PauseMenu.Instantiate<Control>();