Merge branch 'feat/settings'

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Puppet committed 2026-01-18 22:50:39 -08:00
commit 7374d8f3ca
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using Godot;
using System;
public partial class Globals : Node {
public static string LatestVersion = "";
public static string AccessLevel = "";
public static bool VersionChecked = false;
public static bool FirstLoadDone = false;
public static float MovementSpeed = 800f;
public static float DefaultMovementSpeed = MovementSpeed;