Added a pause menu

It was actually not that difficult surprisingly. Adding this was pretty
fun.
This commit is contained in:
Puppet committed 2025-10-12 18:31:46 -07:00
1 parent 330258f987
commit 66ca286ea9
9 files changed
+160 -14

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+26 -12
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@@ -17,19 +17,21 @@ public partial class Player : Node2D {
Vector2 Pos = Position;
// Pos.Y = (WindowSize.Y / WindowScale.Y) - 100;
if ((Input.IsKeyPressed((Key)Key.Left) || Input.IsKeyPressed((Key)Key.A)) && Pos.X > ScreenBorders) {
GetNode<Sprite2D>("Texture").FlipH = false;
Pos.X -= Globals.MovementSpeed * (float)delta;
}
if (!Globals.IsPaused) {
if ((Input.IsKeyPressed((Key)Key.Left) || Input.IsKeyPressed((Key)Key.A)) && Pos.X > ScreenBorders) {
GetNode<Sprite2D>("Texture").FlipH = false;
Pos.X -= Globals.MovementSpeed * (float)delta;
}
float ScreenWidth = (WindowSize.X / WindowScale.X) - ScreenBorders;
if ((Input.IsKeyPressed((Key)Key.Right) || Input.IsKeyPressed((Key)Key.D)) && Pos.X < ScreenWidth) {
GetNode<Sprite2D>("Texture").FlipH = true;
Pos.X += Globals.MovementSpeed * (float)delta;
}
float ScreenWidth = (WindowSize.X / WindowScale.X) - ScreenBorders;
if ((Input.IsKeyPressed((Key)Key.Right) || Input.IsKeyPressed((Key)Key.D)) && Pos.X < ScreenWidth) {
GetNode<Sprite2D>("Texture").FlipH = true;
Pos.X += Globals.MovementSpeed * (float)delta;
}
if (Input.IsKeyPressed((Key)Key.Space) && Pos.Y >= 976) {
VelocityY = Globals.JumpHeight;
if (Input.IsKeyPressed((Key)Key.Space) && Pos.Y >= 976) {
VelocityY = Globals.JumpHeight;
}
}
if (VelocityY < 0.3f) {
@@ -46,7 +48,7 @@ public partial class Player : Node2D {
Position = Pos;
// Effect handling
if (Globals.ActiveEffect != "none") {
if (Globals.ActiveEffect != "none" && !Globals.IsPaused) {
Globals.EffectTimer -= (float)delta;
}
@@ -62,5 +64,17 @@ public partial class Player : Node2D {
} else if (Globals.ActiveEffect == "slow") {
Globals.MovementSpeed = Globals.DefaultMovementSpeed / 2f;
}
if (Input.IsActionJustPressed("EscapeKey")) {
PackedScene PauseMenu = GD.Load<PackedScene>("res://Scenes/PauseMenu.tscn");
Control PauseMenuInstance = PauseMenu.Instantiate<Control>();
PauseMenuInstance.Position = new Vector2(x: 0, y: 0);
PauseMenuInstance.ZIndex = -1;
GetNode<CanvasLayer>("/root/Game/CanvasLayer").AddChild(PauseMenuInstance);
Globals.IsPaused = true;
}
}
}