Made the music pause when you open the pause menu

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Puppet committed 2025-10-12 20:54:50 -07:00
1 parent c0b309c451
commit 64dcd6358b
3 files changed
+9 -1

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+1 -1
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@@ -8,7 +8,7 @@ public partial class Globals : Node {
public static float MovementSpeed = 800f;
public static float DefaultMovementSpeed = MovementSpeed;
public static float JumpHeight = -1200f;
public static float JumpHeight = -1100f;
public static float DefaultJumpHeight = JumpHeight;
public static float Gravity = 3000f;
public static float DefaultGravity = JumpHeight;
+4
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@@ -3,6 +3,10 @@ using System;
public partial class PauseMenuContinueButton : Button {
public void _on_button_up() {
AudioStreamPlayer MusicPlayer = GetNode<AudioStreamPlayer>("/root/Game/MusicPlayer");
MusicPlayer.StreamPaused = !MusicPlayer.StreamPaused;
Globals.IsPaused = false;
GetNode<Control>("../..").QueueFree();
}
+4
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@@ -75,6 +75,10 @@ public partial class Player : Node2D {
GetNode<CanvasLayer>("/root/Game/CanvasLayer").AddChild(PauseMenuInstance);
Globals.IsPaused = true;
AudioStreamPlayer MusicPlayer = GetNode<AudioStreamPlayer>("/root/Game/MusicPlayer");
MusicPlayer.StreamPaused = !MusicPlayer.StreamPaused;
}
}
}