updated to godot 4.6
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<Project Sdk="Godot.NET.Sdk/4.5.1">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<RootNamespace>BerryDashGodotRemake</RootNamespace>
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</PropertyGroup>
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</Project>
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