Added the speedy berry

yes ik I have only added stuff from the original bd so far but at some
point I do I want to add some original stuff
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Puppet committed 2025-11-10 22:49:10 -08:00
1 parent e42d348986
commit 4593f4f122
9 files changed
+92 -6

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+16 -1
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@@ -16,10 +16,13 @@ public partial class BerryLogic : Node2D {
BerryType = "poison";
} else if (Sprite == GD.Load(BerryTexturesFolder + "SlowBerry.png")) {
BerryType = "slow";
} else if (Sprite == GD.Load(BerryTexturesFolder + "SpeedyBerry.png")) {
BerryType = "speedy";
}
int ScoreAdder = (BerryType == "normal") ? 1 :
(BerryType == "poison" || BerryType == "slow") ? 0 : 5;
(BerryType == "poison" || BerryType == "slow") ? 0 :
(BerryType == "speedy") ? 10 : 0;
Globals.Score += ScoreAdder;
if (Globals.Score > Globals.HighScore) {
@@ -64,6 +67,18 @@ public partial class BerryLogic : Node2D {
BerrySoundPlayer.Stream = (AudioStream)GD.Load("res://Audio/SFX/Powerup.mp3");
BerrySoundPlayer.VolumeDb = Globals.SoundEffectVolume * 0.005f;
BerrySoundPlayer.Play();
} else if (BerryType == "speedy") {
if (Globals.ActiveEffect == "speedy") {
Globals.EffectTimer += 10f;
} else {
Globals.EffectTimer = 10f;
}
Globals.ActiveEffect = "speedy";
BerrySoundPlayer.Stream = (AudioStream)GD.Load("res://Audio/SFX/SpeedyPowerup.mp3");
BerrySoundPlayer.VolumeDb = Globals.SoundEffectVolume * 0.005f;
BerrySoundPlayer.Play();
}
QueueFree();