Added the speedy berry
yes ik I have only added stuff from the original bd so far but at some point I do I want to add some original stuff
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@@ -8,7 +8,7 @@ public partial class Berries : Node2D {
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Vector2 Pos = Position;
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if (!Globals.IsPaused) {
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Pos.Y += 500f * (float)delta;
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Pos.Y += Globals.BerrySpeed * (float)delta;
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SpawnBerryTimer += (float)delta;
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}
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@@ -30,12 +30,14 @@ public partial class Berries : Node2D {
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if (BerryChance <= 60) {
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BerrySprite.Texture = (Texture2D)GD.Load("res://Textures/Berries/Berry.png");
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} else if (BerryChance <= 80) {
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} else if (BerryChance <= 75) {
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BerrySprite.Texture = (Texture2D)GD.Load("res://Textures/Berries/PoisonBerry.png");
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} else if (BerryChance <= 90) {
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} else if (BerryChance <= 85) {
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BerrySprite.Texture = (Texture2D)GD.Load("res://Textures/Berries/SlowBerry.png");
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} else {
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} else if (BerryChance <= 95) {
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BerrySprite.Texture = (Texture2D)GD.Load("res://Textures/Berries/UltraBerry.png");
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} else {
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BerrySprite.Texture = (Texture2D)GD.Load("res://Textures/Berries/SpeedyBerry.png");
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}
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AddChild(BerryInstance);
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