Added the game scene
There are no berries yet and the bird floats if the screen size isnt 1920 by 1080 but I am still making good progress
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@@ -0,0 +1,7 @@
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<Project Sdk="Godot.NET.Sdk/4.4.1">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<RootNamespace>BerryDashGodotRemake</RootNamespace>
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</PropertyGroup>
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</Project>
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@@ -0,0 +1,19 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Berry Dash Godot Remake", "Berry Dash Godot Remake.csproj", "{52B1C37F-037D-494E-BAF1-252292499806}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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ExportDebug|Any CPU = ExportDebug|Any CPU
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ExportRelease|Any CPU = ExportRelease|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{52B1C37F-037D-494E-BAF1-252292499806}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{52B1C37F-037D-494E-BAF1-252292499806}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{52B1C37F-037D-494E-BAF1-252292499806}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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{52B1C37F-037D-494E-BAF1-252292499806}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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{52B1C37F-037D-494E-BAF1-252292499806}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
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{52B1C37F-037D-494E-BAF1-252292499806}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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EndGlobalSection
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EndGlobal
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@@ -0,0 +1,17 @@
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[gd_scene load_steps=3 format=3 uid="uid://bgt46l5p8qrwc"]
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[ext_resource type="Script" uid="uid://dfv3cmvcskd6t" path="res://Scripts/Player.cs" id="1_gl6un"]
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[ext_resource type="Texture2D" uid="uid://5ecdlqnn0u6g" path="res://Textures/Icons/Bird1.png" id="1_iukft"]
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[node name="Game" type="Node2D"]
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[node name="Center" type="Node2D" parent="."]
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position = Vector2(960, 540)
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[node name="Player" type="Node2D" parent="."]
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position = Vector2(960, 978)
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script = ExtResource("1_gl6un")
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[node name="Texture" type="Sprite2D" parent="Player"]
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scale = Vector2(1.675, 1.675)
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texture = ExtResource("1_iukft")
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@@ -1,6 +1,7 @@
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[gd_scene load_steps=7 format=3 uid="uid://bg4fa11htun38"]
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[gd_scene load_steps=8 format=3 uid="uid://bg4fa11htun38"]
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[ext_resource type="FontFile" uid="uid://dq7nkk7n7wrq4" path="res://Fonts/Lexend.ttf" id="1_tt5f1"]
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[ext_resource type="Script" uid="uid://bc4miccifwrk0" path="res://Scripts/SceneSwitcher.cs" id="2_8saeu"]
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[ext_resource type="AudioStream" uid="uid://6v4630hrkeg6" path="res://Audio/Music/Menu.mp3" id="2_853f1"]
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[sub_resource type="LabelSettings" id="LabelSettings_tt5f1"]
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@@ -137,6 +138,8 @@ theme_override_styles/hover = SubResource("StyleBoxFlat_853f1")
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theme_override_styles/pressed = SubResource("StyleBoxFlat_8saeu")
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theme_override_styles/normal = SubResource("StyleBoxFlat_tt5f1")
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text = "Play"
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script = ExtResource("2_8saeu")
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ScenePath = "res://Scenes/Game.tscn"
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("2_853f1")
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@@ -0,0 +1,29 @@
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using Godot;
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using System;
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public partial class Player : Node2D {
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private float MovementSpeed = 800f;
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public override void _Ready() {
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Position = new Vector2(x: DisplayServer.WindowGetSize().X / 2, y: 0);
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}
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public override void _Process(double delta) {
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var ScreenSize = GetViewport().GetVisibleRect().Size;
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var WindowSize = DisplayServer.WindowGetSize();
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var Scale = WindowSize / ScreenSize;
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Vector2 Pos = Position;
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Pos.Y = (DisplayServer.WindowGetSize().Y - 90) / Scale.Y;
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if (Input.IsKeyPressed((Key)Key.Left) || Input.IsKeyPressed((Key)Key.A)) {
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Pos.X -= MovementSpeed * (float)delta;
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}
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if (Input.IsKeyPressed((Key)Key.Right) || Input.IsKeyPressed((Key)Key.D)) {
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Pos.X += MovementSpeed * (float)delta;
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}
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Position = Pos;
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}
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}
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@@ -0,0 +1 @@
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uid://dfv3cmvcskd6t
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@@ -0,0 +1,23 @@
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using Godot;
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public partial class SceneSwitcher : Button {
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[Export]
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public string ScenePath = ""; // Set this in the Inspector
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public override void _Ready() {
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Pressed += OnButtonPressed;
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}
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private void OnButtonPressed() {
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if (string.IsNullOrEmpty(ScenePath)) {
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GD.PrintErr("Scene path not set!");
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return;
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}
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var error = GetTree().ChangeSceneToFile(ScenePath);
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if (error != Error.Ok) {
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GD.PrintErr("Failed to change scene: " + error);
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}
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}
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}
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@@ -0,0 +1 @@
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uid://bc4miccifwrk0
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Binary file not shown.
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After Width: | Height: | Size: 1.3 KiB |
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://5ecdlqnn0u6g"
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path="res://.godot/imported/Bird1.png-ea98819da12161c623b9d14119eadbcf.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Textures/Icons/Bird1.png"
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dest_files=["res://.godot/imported/Bird1.png-ea98819da12161c623b9d14119eadbcf.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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+1
-1
@@ -12,7 +12,7 @@ config_version=5
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config/name="Berry Dash Godot Remake"
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run/main_scene="uid://bg4fa11htun38"
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config/features=PackedStringArray("4.4", "Mobile")
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config/features=PackedStringArray("4.4", "C#", "Mobile")
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config/icon="res://icon.svg"
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[display]
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