Added the game scene

There are no berries yet and the bird floats if the screen size isnt
1920 by 1080 but I am still making good progress
This commit is contained in:
Puppet committed 2025-08-26 14:48:17 -07:00
1 parent 9dc4bdfdb1
commit 3b0f47492d
11 files changed
+136 -2

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<Project Sdk="Godot.NET.Sdk/4.4.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>BerryDashGodotRemake</RootNamespace>
</PropertyGroup>
</Project>
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Berry Dash Godot Remake", "Berry Dash Godot Remake.csproj", "{52B1C37F-037D-494E-BAF1-252292499806}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{52B1C37F-037D-494E-BAF1-252292499806}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{52B1C37F-037D-494E-BAF1-252292499806}.Debug|Any CPU.Build.0 = Debug|Any CPU
{52B1C37F-037D-494E-BAF1-252292499806}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{52B1C37F-037D-494E-BAF1-252292499806}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{52B1C37F-037D-494E-BAF1-252292499806}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{52B1C37F-037D-494E-BAF1-252292499806}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal
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[gd_scene load_steps=3 format=3 uid="uid://bgt46l5p8qrwc"]
[ext_resource type="Script" uid="uid://dfv3cmvcskd6t" path="res://Scripts/Player.cs" id="1_gl6un"]
[ext_resource type="Texture2D" uid="uid://5ecdlqnn0u6g" path="res://Textures/Icons/Bird1.png" id="1_iukft"]
[node name="Game" type="Node2D"]
[node name="Center" type="Node2D" parent="."]
position = Vector2(960, 540)
[node name="Player" type="Node2D" parent="."]
position = Vector2(960, 978)
script = ExtResource("1_gl6un")
[node name="Texture" type="Sprite2D" parent="Player"]
scale = Vector2(1.675, 1.675)
texture = ExtResource("1_iukft")
+4 -1
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@@ -1,6 +1,7 @@
[gd_scene load_steps=7 format=3 uid="uid://bg4fa11htun38"] [gd_scene load_steps=8 format=3 uid="uid://bg4fa11htun38"]
[ext_resource type="FontFile" uid="uid://dq7nkk7n7wrq4" path="res://Fonts/Lexend.ttf" id="1_tt5f1"] [ext_resource type="FontFile" uid="uid://dq7nkk7n7wrq4" path="res://Fonts/Lexend.ttf" id="1_tt5f1"]
[ext_resource type="Script" uid="uid://bc4miccifwrk0" path="res://Scripts/SceneSwitcher.cs" id="2_8saeu"]
[ext_resource type="AudioStream" uid="uid://6v4630hrkeg6" path="res://Audio/Music/Menu.mp3" id="2_853f1"] [ext_resource type="AudioStream" uid="uid://6v4630hrkeg6" path="res://Audio/Music/Menu.mp3" id="2_853f1"]
[sub_resource type="LabelSettings" id="LabelSettings_tt5f1"] [sub_resource type="LabelSettings" id="LabelSettings_tt5f1"]
@@ -137,6 +138,8 @@ theme_override_styles/hover = SubResource("StyleBoxFlat_853f1")
theme_override_styles/pressed = SubResource("StyleBoxFlat_8saeu") theme_override_styles/pressed = SubResource("StyleBoxFlat_8saeu")
theme_override_styles/normal = SubResource("StyleBoxFlat_tt5f1") theme_override_styles/normal = SubResource("StyleBoxFlat_tt5f1")
text = "Play" text = "Play"
script = ExtResource("2_8saeu")
ScenePath = "res://Scenes/Game.tscn"
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."] [node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource("2_853f1") stream = ExtResource("2_853f1")
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using Godot;
using System;
public partial class Player : Node2D {
private float MovementSpeed = 800f;
public override void _Ready() {
Position = new Vector2(x: DisplayServer.WindowGetSize().X / 2, y: 0);
}
public override void _Process(double delta) {
var ScreenSize = GetViewport().GetVisibleRect().Size;
var WindowSize = DisplayServer.WindowGetSize();
var Scale = WindowSize / ScreenSize;
Vector2 Pos = Position;
Pos.Y = (DisplayServer.WindowGetSize().Y - 90) / Scale.Y;
if (Input.IsKeyPressed((Key)Key.Left) || Input.IsKeyPressed((Key)Key.A)) {
Pos.X -= MovementSpeed * (float)delta;
}
if (Input.IsKeyPressed((Key)Key.Right) || Input.IsKeyPressed((Key)Key.D)) {
Pos.X += MovementSpeed * (float)delta;
}
Position = Pos;
}
}
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uid://dfv3cmvcskd6t
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using Godot;
public partial class SceneSwitcher : Button {
[Export]
public string ScenePath = ""; // Set this in the Inspector
public override void _Ready() {
Pressed += OnButtonPressed;
}
private void OnButtonPressed() {
if (string.IsNullOrEmpty(ScenePath)) {
GD.PrintErr("Scene path not set!");
return;
}
var error = GetTree().ChangeSceneToFile(ScenePath);
if (error != Error.Ok) {
GD.PrintErr("Failed to change scene: " + error);
}
}
}
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uid://bc4miccifwrk0
Binary file not shown.

After

Width:  |  Height:  |  Size: 1.3 KiB

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://5ecdlqnn0u6g"
path="res://.godot/imported/Bird1.png-ea98819da12161c623b9d14119eadbcf.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Textures/Icons/Bird1.png"
dest_files=["res://.godot/imported/Bird1.png-ea98819da12161c623b9d14119eadbcf.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
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@@ -12,7 +12,7 @@ config_version=5
config/name="Berry Dash Godot Remake" config/name="Berry Dash Godot Remake"
run/main_scene="uid://bg4fa11htun38" run/main_scene="uid://bg4fa11htun38"
config/features=PackedStringArray("4.4", "Mobile") config/features=PackedStringArray("4.4", "C#", "Mobile")
config/icon="res://icon.svg" config/icon="res://icon.svg"
[display] [display]