How did you manage this

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Lncvrt committed 2026-02-24 15:32:33 -07:00
1 parent 2738c04c09
commit 0d96f00c44
3 files changed
+3 -32

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-29
View File
@@ -242,33 +242,6 @@ position = Vector2(120, 120)
scale = Vector2(0.2, 0.2)
texture = ExtResource("11_8r6kd")
[node name="JumpMoveButton2" type="Button" parent="CanvasLayer/MobileButtons" unique_id=1305327668]
z_index = 10
layout_mode = 1
anchors_preset = -1
anchor_left = 48.000004
anchor_top = 27.000002
anchor_right = 48.000004
anchor_bottom = 27.000002
offset_left = -320.00012
offset_top = -560.0001
offset_right = -80.00012
offset_bottom = -320.00012
grow_horizontal = 0
grow_vertical = 0
icon_alignment = 1
expand_icon = true
[node name="Circle" type="Sprite2D" parent="CanvasLayer/MobileButtons/JumpMoveButton2" unique_id=1250964262]
position = Vector2(120, 120)
scale = Vector2(0.35, 0.35)
texture = ExtResource("8_4q8tf")
[node name="Texture" type="Sprite2D" parent="CanvasLayer/MobileButtons/JumpMoveButton2" unique_id=1479454321]
position = Vector2(120, 120)
scale = Vector2(0.2, 0.2)
texture = ExtResource("11_8r6kd")
[node name="MusicPlayer" type="AudioStreamPlayer" parent="." unique_id=1201627685]
stream = SubResource("AudioStreamPlaylist_bf53h")
autoplay = true
@@ -280,5 +253,3 @@ autoplay = true
[connection signal="button_up" from="CanvasLayer/MobileButtons/RightMoveButton" to="Player" method="MobileRightMoveUp"]
[connection signal="button_down" from="CanvasLayer/MobileButtons/JumpMoveButton" to="Player" method="MobileJumpMoveDown"]
[connection signal="button_up" from="CanvasLayer/MobileButtons/JumpMoveButton" to="Player" method="MobileJumpMoveUp"]
[connection signal="button_down" from="CanvasLayer/MobileButtons/JumpMoveButton2" to="Player" method="MobileJumpMoveDown"]
[connection signal="button_up" from="CanvasLayer/MobileButtons/JumpMoveButton2" to="Player" method="MobileJumpMoveUp"]
+1 -1
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@@ -9,6 +9,6 @@ public partial class PauseMenuContinueButton : Button {
Globals.IsPaused = false;
GetNode<Control>("../..").QueueFree();
if (Utils.IsMobile()) GetNode<Node2D>("/root/Game/CanvasLayer/MobileButtons").Visible = true;
if (Utils.IsMobile()) GetNode<Control>("/root/Game/CanvasLayer/MobileButtons").Visible = true;
}
}
+2 -2
View File
@@ -14,7 +14,7 @@ public partial class Player : Node2D {
Position = new Vector2(x: DisplayServer.WindowGetSize().X / 2, y: (WindowSize.Y / WindowScale.Y) - 100);
if (Utils.IsMobile()) GetNode<Node2D>("/root/Game/CanvasLayer/MobileButtons").Visible = true;
if (Utils.IsMobile()) GetNode<Control>("/root/Game/CanvasLayer/MobileButtons").Visible = true;
}
public override void _Process(double delta) {
@@ -114,7 +114,7 @@ public partial class Player : Node2D {
private void MobileJumpMoveDown() => doJump = true;
private void MobileJumpMoveUp() => doJump = false;
private void MobilePausePressed() {
if (Utils.IsMobile()) GetNode<Node2D>("/root/Game/CanvasLayer/MobileButtons").Visible = false;
if (Utils.IsMobile()) GetNode<Control>("/root/Game/CanvasLayer/MobileButtons").Visible = false;
PackedScene PauseMenu = GD.Load<PackedScene>("res://Prefabs/PauseMenu.tscn");