How did you manage this

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Lncvrt committed 2026-02-24 15:32:33 -07:00
1 parent 2738c04c09
commit 0d96f00c44
3 files changed
+3 -32

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+1 -1
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@@ -9,6 +9,6 @@ public partial class PauseMenuContinueButton : Button {
Globals.IsPaused = false;
GetNode<Control>("../..").QueueFree();
if (Utils.IsMobile()) GetNode<Node2D>("/root/Game/CanvasLayer/MobileButtons").Visible = true;
if (Utils.IsMobile()) GetNode<Control>("/root/Game/CanvasLayer/MobileButtons").Visible = true;
}
}
+2 -2
View File
@@ -14,7 +14,7 @@ public partial class Player : Node2D {
Position = new Vector2(x: DisplayServer.WindowGetSize().X / 2, y: (WindowSize.Y / WindowScale.Y) - 100);
if (Utils.IsMobile()) GetNode<Node2D>("/root/Game/CanvasLayer/MobileButtons").Visible = true;
if (Utils.IsMobile()) GetNode<Control>("/root/Game/CanvasLayer/MobileButtons").Visible = true;
}
public override void _Process(double delta) {
@@ -114,7 +114,7 @@ public partial class Player : Node2D {
private void MobileJumpMoveDown() => doJump = true;
private void MobileJumpMoveUp() => doJump = false;
private void MobilePausePressed() {
if (Utils.IsMobile()) GetNode<Node2D>("/root/Game/CanvasLayer/MobileButtons").Visible = false;
if (Utils.IsMobile()) GetNode<Control>("/root/Game/CanvasLayer/MobileButtons").Visible = false;
PackedScene PauseMenu = GD.Load<PackedScene>("res://Prefabs/PauseMenu.tscn");