Stress test for moded servers #104

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opened 2025-03-23 09:00:00 +00:00 by MaxLevs · 2 comments
MaxLevs commented 2025-03-23 09:00:00 +00:00 (Migrated from github.com)

Is there a way to use it to test moded servers?
Maybe a way to mock forge/fabric metadata to say it "bot has all mods needed".

Modded servers have more resource usage than those pf plugin-based.
And it's more crucial to know how many players your specific configuration can handle.

Is there a way to use it to test moded servers? Maybe a way to mock forge/fabric metadata to say it "bot has all mods needed". Modded servers have more resource usage than those pf plugin-based. And it's more crucial to know how many players your specific configuration can handle.
crpmax commented 2025-03-27 10:24:05 +00:00 (Migrated from github.com)

As stated in https://github.com/crpmax/mc-bots/issues/67 it is depentant on the protocol library I use.
It does not support it right now.
It should be possible by modifying or extending the lib.
I may look at it in future.
Feel free to make a pull request.

As stated in https://github.com/crpmax/mc-bots/issues/67 it is depentant on the protocol library I use. It does not support it right now. It should be possible by modifying or extending the lib. I may look at it in future. Feel free to make a pull request.
MaxLevs commented 2025-03-27 13:06:26 +00:00 (Migrated from github.com)

OK. But I can see the issue about forge in theirs repo.

https://github.com/GeyserMC/MCProtocolLib/issues/130

As far as I can guess, they told about faking handshake. Is it of help or not really?

OK. But I can see the issue about forge in theirs repo. https://github.com/GeyserMC/MCProtocolLib/issues/130 As far as I can guess, they told about faking handshake. Is it of help or not really?
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Reference: Lncvrt/mc-bots#104