Files
berry-dash-xp/Assets/Scripts/GameMusicHandler.cs
T
2026-03-12 18:07:56 -07:00

59 lines
1.2 KiB
C#

using UnityEngine;
[RequireComponent(typeof(AudioSource))]
public class GameMusicHandler : MonoBehaviour
{
[SerializeField] private AudioClip[] audioClips;
private AudioSource audioSource;
private int lastIndex = -1;
private bool isPaused = false;
void Start()
{
audioSource = GetComponent<AudioSource>();
PlayNextClip();
}
void Update()
{
if (!audioSource.isPlaying && !isPaused) PlayNextClip();
}
void PlayNextClip()
{
if (audioClips.Length == 0) return;
int index;
do index = Random.Range(0, audioClips.Length);
while (audioClips.Length > 1 && index == lastIndex);
lastIndex = index;
audioSource.clip = audioClips[index];
audioSource.Play();
}
public void PauseMusic()
{
if (audioSource.isPlaying)
{
audioSource.Pause();
isPaused = true;
}
}
public void ResumeMusic()
{
if (isPaused)
{
audioSource.Play();
isPaused = false;
}
}
public void RestartMusic()
{
audioSource.Stop();
audioSource.Play();
}
}