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+7 -7
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@@ -66,13 +66,13 @@ fn update_position(
} }
player.x = player.x.clamp(half_sprite, 1.0 - half_sprite); player.x = player.x.clamp(half_sprite, 1.0 - half_sprite);
let jump = keys.just_pressed(KeyCode::Space) let jump = keys.pressed(KeyCode::Space)
|| keys.just_pressed(KeyCode::ArrowUp) || keys.pressed(KeyCode::ArrowUp)
|| keys.just_pressed(KeyCode::ArrowDown) || keys.pressed(KeyCode::ArrowDown)
|| keys.just_pressed(KeyCode::KeyW) || keys.pressed(KeyCode::KeyW)
|| keys.just_pressed(KeyCode::KeyS) || keys.pressed(KeyCode::KeyS)
|| keys.just_pressed(KeyCode::KeyI) || keys.pressed(KeyCode::KeyI)
|| keys.just_pressed(KeyCode::KeyK); || keys.pressed(KeyCode::KeyK);
if jump && player.on_ground { if jump && player.on_ground {
player.vel_y = JUMP_VEL; player.vel_y = JUMP_VEL;
player.on_ground = false; player.on_ground = false;