Set actual window icon on windows
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+36
-4
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@@ -6,5 +6,9 @@ edition = "2024"
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[dependencies]
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[dependencies]
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bevy = "0.18.1"
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bevy = "0.18.1"
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[target.'cfg(target_os = "windows")'.dependencies]
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image = "0.25.10"
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winit = "0.30.13"
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[target.'cfg(target_os = "windows")'.build-dependencies]
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[target.'cfg(target_os = "windows")'.build-dependencies]
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winresource = "0.1.31"
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winresource = "0.1.31"
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+32
-4
@@ -7,6 +7,12 @@ use bevy::{
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},
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},
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};
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};
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#[cfg(target_os = "windows")]
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use {
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bevy::{ecs::system::NonSendMarker, winit::WINIT_WINDOWS},
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winit::window::Icon,
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};
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const GRAVITY: f32 = -1800.0;
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const GRAVITY: f32 = -1800.0;
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const JUMP_VEL: f32 = 600.0;
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const JUMP_VEL: f32 = 600.0;
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@@ -17,9 +23,27 @@ struct Player {
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on_ground: bool,
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on_ground: bool,
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}
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}
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#[cfg(target_os = "windows")]
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fn set_window_icon(_marker: NonSendMarker) {
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let (icon_rgba, icon_width, icon_height) = {
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let image = image::open("assets/Icon.png")
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.expect("Failed to open icon path")
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.into_rgba8();
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let (width, height) = image.dimensions();
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(image.into_raw(), width, height)
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};
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let icon = Icon::from_rgba(icon_rgba, icon_width, icon_height).unwrap();
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WINIT_WINDOWS.with_borrow(|winit_windows| {
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for window in winit_windows.windows.values() {
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window.set_window_icon(Some(icon.clone()));
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}
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});
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}
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fn main() {
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fn main() {
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App::new()
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let mut app = App::new();
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.add_plugins(
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app.add_plugins(
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DefaultPlugins
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DefaultPlugins
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.set(RenderPlugin {
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.set(RenderPlugin {
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render_creation: RenderCreation::Automatic(WgpuSettings {
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render_creation: RenderCreation::Automatic(WgpuSettings {
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@@ -49,8 +73,12 @@ fn main() {
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}),
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}),
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)
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)
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.add_systems(Startup, setup)
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.add_systems(Startup, setup)
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.add_systems(Update, update_position)
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.add_systems(Update, update_position);
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.run();
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#[cfg(target_os = "windows")]
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app.add_systems(Startup, set_window_icon);
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app.run();
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}
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>, window: Query<&Window>) {
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>, window: Query<&Window>) {
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