From e1f7968ae187b6d123d7f94bb290069324706deb Mon Sep 17 00:00:00 2001 From: Thepuppetqueen57 Date: Mon, 23 Mar 2026 09:54:12 -0700 Subject: [PATCH] Fixed a bug where you couldn't hold down space to jump repeatedly --- src/main.rs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/main.rs b/src/main.rs index 4bdcae2..8691b2d 100644 --- a/src/main.rs +++ b/src/main.rs @@ -66,12 +66,12 @@ fn update_position( } player.x = player.x.clamp(half_sprite, 1.0 - half_sprite); - let jump = keys.just_pressed(KeyCode::Space) - || keys.just_pressed(KeyCode::ArrowUp) - || keys.just_pressed(KeyCode::KeyW) - || keys.just_pressed(KeyCode::KeyS) - || keys.just_pressed(KeyCode::KeyI) - || keys.just_pressed(KeyCode::KeyK); + let jump = keys.pressed(KeyCode::Space) + || keys.pressed(KeyCode::ArrowUp) + || keys.pressed(KeyCode::KeyW) + || keys.pressed(KeyCode::KeyS) + || keys.pressed(KeyCode::KeyI) + || keys.pressed(KeyCode::KeyK); if jump && player.on_ground { player.vel_y = JUMP_VEL; player.on_ground = false;