forked from Puppet/berry-dash-godot-remake
Added a pause menu
It was actually not that difficult surprisingly. Adding this was pretty fun.
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330258f987
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-14
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@@ -0,0 +1,13 @@
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using Godot;
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using System;
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public partial class BackToMenuLogic : Control {
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public void _on_menu_button_up() {
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Globals.IsPaused = false;
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Globals.Score = 0;
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Globals.ActiveEffect = "none";
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Globals.EffectTimer = 0f;
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BazookaManager.Write(BazookaManager.HighScore, Globals.HighScore.ToString());
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}
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}
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@@ -0,0 +1 @@
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uid://cqvgtx6usjjys
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+5
-2
@@ -6,9 +6,12 @@ public partial class Berries : Node2D {
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public override void _Process(double delta) {
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Vector2 Pos = Position;
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Pos.Y += 500f * (float)delta;
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SpawnBerryTimer += (float)delta;
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if (!Globals.IsPaused) {
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Pos.Y += 500f * (float)delta;
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SpawnBerryTimer += (float)delta;
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}
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int ScreenWidth = DisplayServer.WindowGetSize().X;
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@@ -18,4 +18,5 @@ public partial class Globals : Node {
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public static int Score = 0;
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public static int HighScore = 0;
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public static bool IsPaused = false;
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}
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@@ -0,0 +1,9 @@
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using Godot;
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using System;
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public partial class PauseMenuContinueButton : Button {
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public void _on_button_up() {
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Globals.IsPaused = false;
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GetNode<Control>("../..").QueueFree();
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}
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}
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@@ -0,0 +1 @@
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uid://cmvj0ubia5hbv
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+26
-12
@@ -17,19 +17,21 @@ public partial class Player : Node2D {
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Vector2 Pos = Position;
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// Pos.Y = (WindowSize.Y / WindowScale.Y) - 100;
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if ((Input.IsKeyPressed((Key)Key.Left) || Input.IsKeyPressed((Key)Key.A)) && Pos.X > ScreenBorders) {
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GetNode<Sprite2D>("Texture").FlipH = false;
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Pos.X -= Globals.MovementSpeed * (float)delta;
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}
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if (!Globals.IsPaused) {
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if ((Input.IsKeyPressed((Key)Key.Left) || Input.IsKeyPressed((Key)Key.A)) && Pos.X > ScreenBorders) {
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GetNode<Sprite2D>("Texture").FlipH = false;
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Pos.X -= Globals.MovementSpeed * (float)delta;
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}
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float ScreenWidth = (WindowSize.X / WindowScale.X) - ScreenBorders;
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if ((Input.IsKeyPressed((Key)Key.Right) || Input.IsKeyPressed((Key)Key.D)) && Pos.X < ScreenWidth) {
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GetNode<Sprite2D>("Texture").FlipH = true;
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Pos.X += Globals.MovementSpeed * (float)delta;
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}
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float ScreenWidth = (WindowSize.X / WindowScale.X) - ScreenBorders;
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if ((Input.IsKeyPressed((Key)Key.Right) || Input.IsKeyPressed((Key)Key.D)) && Pos.X < ScreenWidth) {
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GetNode<Sprite2D>("Texture").FlipH = true;
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Pos.X += Globals.MovementSpeed * (float)delta;
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}
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if (Input.IsKeyPressed((Key)Key.Space) && Pos.Y >= 976) {
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VelocityY = Globals.JumpHeight;
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if (Input.IsKeyPressed((Key)Key.Space) && Pos.Y >= 976) {
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VelocityY = Globals.JumpHeight;
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}
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}
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if (VelocityY < 0.3f) {
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@@ -46,7 +48,7 @@ public partial class Player : Node2D {
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Position = Pos;
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// Effect handling
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if (Globals.ActiveEffect != "none") {
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if (Globals.ActiveEffect != "none" && !Globals.IsPaused) {
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Globals.EffectTimer -= (float)delta;
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}
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@@ -62,5 +64,17 @@ public partial class Player : Node2D {
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} else if (Globals.ActiveEffect == "slow") {
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Globals.MovementSpeed = Globals.DefaultMovementSpeed / 2f;
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}
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if (Input.IsActionJustPressed("EscapeKey")) {
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PackedScene PauseMenu = GD.Load<PackedScene>("res://Scenes/PauseMenu.tscn");
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Control PauseMenuInstance = PauseMenu.Instantiate<Control>();
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PauseMenuInstance.Position = new Vector2(x: 0, y: 0);
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PauseMenuInstance.ZIndex = -1;
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GetNode<CanvasLayer>("/root/Game/CanvasLayer").AddChild(PauseMenuInstance);
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Globals.IsPaused = true;
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}
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}
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}
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