Add savefile documentation, it's bad right now
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@@ -17,6 +17,10 @@ export default defineConfig({
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{
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{
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label: 'Server Info',
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label: 'Server Info',
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autogenerate: { directory: 'server' }
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autogenerate: { directory: 'server' }
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},
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{
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label: 'Data/Save Info',
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autogenerate: { directory: 'data' }
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}
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}
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]
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]
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})
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})
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@@ -0,0 +1,55 @@
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---
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title: Savefile Format
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---
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As of Geometry Rays Fyre 1.1.3, the default savefile format is
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```
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stars:0;user:0;pass:0;;;0:0;1:0;2:0;3:0;4:0;;;0
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```
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Save data is loaded by doing
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```rust
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let values_levels: Vec<&str> = save_file.split(";;;").collect();
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let save_pairs: Vec<&str> = values_levels[0].split(";").collect();
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let levels_completed: Vec<&str> = values_levels[1].split(";").collect();
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let online_levels_completed: Vec<&str> = values_levels[2].split(";").collect();
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for pair in save_pairs {
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let key_value: Vec<&str> = pair.split(":").collect();
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if key_value[0] == "stars" {
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stars = key_value[1].parse::<u32>().unwrap();
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}
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if key_value[0] == "user" {
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if key_value[1] != "0" {
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username = key_value[1].to_string();
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}
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}
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if key_value[0] == "pass" {
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if key_value[1] != "0" {
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password = key_value[1].to_string();
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}
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}
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}
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// This is for checking what main levels you have completed
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let mut level_index: u8 = 0;
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for level in levels_completed {
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let key_value: Vec<&str> = level.split(":").collect();
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if key_value[1] == "1" {
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main_levels[level_index as usize].completed = true
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}
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level_index += 1;
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}
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// This is for checking what online levels you have completed
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for level in online_levels_completed {
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online_levels_beaten.push(level.parse().unwrap());
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}
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```
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More info will be added here soon
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