Add signature checking to requests
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@@ -1,4 +1,7 @@
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use base64::{Engine as _, engine::general_purpose};
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use futures_util::stream::StreamExt;
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use openssl::pkey::PKey;
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use openssl::sign::Verifier;
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use sha2::{Digest, Sha512};
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use std::fs;
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use std::path::Path;
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@@ -415,10 +418,33 @@ fn launch_game(
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}
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}
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#[tauri::command]
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fn verify_signature(body: String, signature: String, public_key: String) -> bool {
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let Ok(pem) = general_purpose::STANDARD.decode(public_key) else {
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return false;
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};
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let Ok(pubkey) = PKey::public_key_from_pem(&pem) else {
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return false;
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};
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let Ok(sig) = general_purpose::STANDARD.decode(signature) else {
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return false;
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};
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let mut verifier = match Verifier::new_without_digest(&pubkey) {
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Ok(v) => v,
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Err(_) => return false,
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};
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verifier
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.verify_oneshot(&sig, body.as_bytes())
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.unwrap_or(false)
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}
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#[cfg_attr(mobile, tauri::mobile_entry_point)]
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pub fn run() {
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#[allow(unused_variables)]
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tauri::Builder::default()
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.plugin(tauri_plugin_http::init())
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.plugin(
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tauri_plugin_prevent_default::Builder::new()
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.with_flags(
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@@ -448,7 +474,12 @@ pub fn run() {
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.plugin(tauri_plugin_decorum::init())
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.plugin(tauri_plugin_os::init())
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.plugin(tauri_plugin_opener::init())
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.invoke_handler(tauri::generate_handler![download, launch_game, folder_size])
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.invoke_handler(tauri::generate_handler![
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download,
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launch_game,
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folder_size,
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verify_signature
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])
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.setup(|app| {
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#[cfg(target_os = "windows")]
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{
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