Add server support for pausing and unpausing

This commit is contained in:
Lncvrt committed 2026-03-05 11:43:02 -07:00
1 parent da0a38eec3
commit e9617a2370
1 file changed
+43 -1
+43 -1
View File
@@ -186,7 +186,49 @@ app.ws('/ws', {
console.log('received:', message, 'from', ws.id) console.log('received:', message, 'from', ws.id)
if (message == 'ping') ws.send('ping') if (message == 'ping') ws.send('ping')
if (message.type) { if (message.type) {
if ( if (message.type == 'multiplayer_player_unpause') {
const multiplayerInfo = multiplayerClients.find(
client => client.Id == ws.id
)
if (!multiplayerInfo) return
multiplayerInfo.Paused = false
const index = multiplayerClients.findIndex(client => client.Id == ws.id)
if (index === -1) return
multiplayerClients[index] = multiplayerInfo
for (const multiplayerClientInfo of multiplayerClients) {
if (ws.id == multiplayerClientInfo.Id) continue
const client = Array.from(clients).find(
client => client.id === multiplayerClientInfo.Id
)
if (!client) continue
client.send({
type: 'multiplayer_player_unpause',
id: multiplayerInfo.UserID,
paused: false
})
}
} else if (message.type == 'multiplayer_player_pause') {
const multiplayerInfo = multiplayerClients.find(
client => client.Id == ws.id
)
if (!multiplayerInfo) return
multiplayerInfo.Paused = true
const index = multiplayerClients.findIndex(client => client.Id == ws.id)
if (index === -1) return
multiplayerClients[index] = multiplayerInfo
for (const multiplayerClientInfo of multiplayerClients) {
if (ws.id == multiplayerClientInfo.Id) continue
const client = Array.from(clients).find(
client => client.id === multiplayerClientInfo.Id
)
if (!client) continue
client.send({
type: 'multiplayer_player_pause',
id: multiplayerInfo.UserID,
paused: true
})
}
} else if (
message.type == 'multiplayer_player_move' && message.type == 'multiplayer_player_move' &&
message.x !== undefined && message.x !== undefined &&
message.y !== undefined && message.y !== undefined &&