Clean up code

This commit is contained in:
2025-07-03 01:34:48 -07:00
parent d86be8c7a9
commit f290bc9074
3 changed files with 3 additions and 4 deletions

View File

@@ -32,7 +32,7 @@ class ChaosMCLobbyPlugin : JavaPlugin() {
val pluginManager = server.pluginManager val pluginManager = server.pluginManager
pluginManager.registerEvents(InventoryClickListener(), this) pluginManager.registerEvents(InventoryClickListener(), this)
pluginManager.registerEvents(PlayerAdvancementCriterionGrantListener(), this) pluginManager.registerEvents(PlayerAdvancementCriterionGrantListener(), this)
pluginManager.registerEvents(PlayerGameModeChangeListener(this), this) pluginManager.registerEvents(PlayerGameModeChangeListener(), this)
pluginManager.registerEvents(PlayerInteractListener(this), this) pluginManager.registerEvents(PlayerInteractListener(this), this)
pluginManager.registerEvents(PlayerItemDamageListener(), this) pluginManager.registerEvents(PlayerItemDamageListener(), this)
pluginManager.registerEvents(PlayerItemHeldListener(), this) pluginManager.registerEvents(PlayerItemHeldListener(), this)

View File

@@ -4,9 +4,8 @@ import org.bukkit.GameMode
import org.bukkit.event.EventHandler import org.bukkit.event.EventHandler
import org.bukkit.event.Listener import org.bukkit.event.Listener
import org.bukkit.event.player.PlayerGameModeChangeEvent import org.bukkit.event.player.PlayerGameModeChangeEvent
import xyz.lncvrt.chaosmclobby.ChaosMCLobbyPlugin
class PlayerGameModeChangeListener(val plugin: ChaosMCLobbyPlugin) : Listener { class PlayerGameModeChangeListener() : Listener {
@EventHandler @EventHandler
fun onPlayerGameModeChangeEvent(event: PlayerGameModeChangeEvent) { fun onPlayerGameModeChangeEvent(event: PlayerGameModeChangeEvent) {
val player = event.getPlayer() val player = event.getPlayer()

View File

@@ -13,7 +13,7 @@ import xyz.lncvrt.chaosmclobby.ChaosMCLobbyPlugin
class PlayerInteractListener(val plugin: ChaosMCLobbyPlugin) : Listener { class PlayerInteractListener(val plugin: ChaosMCLobbyPlugin) : Listener {
@EventHandler @EventHandler
fun onPlayerInteractEvent(event: PlayerInteractEvent) { fun onPlayerInteractEvent(event: PlayerInteractEvent) {
if (event.getAction() !== Action.RIGHT_CLICK_AIR && event.getAction() !== Action.RIGHT_CLICK_BLOCK) { if (event.action !== Action.RIGHT_CLICK_AIR && event.action !== Action.RIGHT_CLICK_BLOCK) {
return return
} }