102 lines
5.1 KiB
C#
102 lines
5.1 KiB
C#
using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class GamePlayerPauseMenu : MonoBehaviour
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{
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public static GamePlayerPauseMenu Instance;
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public Button backButton;
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public Button continueButton;
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public Button editUiButton;
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public Button resetUiButton;
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public AudioSource songLoop;
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public Slider musicSlider;
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public Slider sfxSlider;
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public TMP_Text fpsText;
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public TMP_Text scoreText;
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public TMP_Text highScoreText;
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public TMP_Text boostText;
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public TMP_Text coinsText;
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public Button pauseButton;
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public Button restartButton;
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public Button jumpButton;
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public Button rightButton;
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public Button leftButton;
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internal bool editingUI = false;
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void Awake()
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{
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Instance = this;
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musicSlider.value = BazookaManager.Instance.GetSettingMusicVolume();
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sfxSlider.value = BazookaManager.Instance.GetSettingSFXVolume();
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backButton.onClick.AddListener(async () =>
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{
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await UnityEngine.SceneManagement.SceneManager.LoadSceneAsync("MainMenu");
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});
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continueButton.onClick.AddListener(GamePlayer.instance.DisablePause);
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musicSlider.onValueChanged.AddListener(value =>
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{
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BazookaManager.Instance.SetSettingMusicVolume(value);
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songLoop.volume = value;
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});
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sfxSlider.onValueChanged.AddListener(value =>
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{
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BazookaManager.Instance.SetSettingSFXVolume(value);
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});
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editUiButton.onClick.AddListener(() =>
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{
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ToggleEditingUI();
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});
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resetUiButton.onClick.AddListener(() =>
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{
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((RectTransform)fpsText.transform).anchoredPosition = new Vector2(210f, -35f);
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((RectTransform)scoreText.transform).anchoredPosition = new Vector2(0f, -70f);
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((RectTransform)highScoreText.transform).anchoredPosition = new Vector2(0f, -140f);
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((RectTransform)boostText.transform).anchoredPosition = new Vector2(0f, -190f);
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((RectTransform)coinsText.transform).anchoredPosition = new Vector2(260f, 47.5f);
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PlayerPrefs.DeleteKey("DraggedUIFPSText");
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PlayerPrefs.DeleteKey("DraggedUIScoreText");
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PlayerPrefs.DeleteKey("DraggedUIHighScoreText");
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PlayerPrefs.DeleteKey("DraggedUIBoostText");
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PlayerPrefs.DeleteKey("DraggedUICoinsText");
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if (Application.isMobilePlatform)
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{
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((RectTransform)pauseButton.transform).anchoredPosition = new Vector2(128f, -128f);
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((RectTransform)restartButton.transform).anchoredPosition = new Vector2(-128f, -128f);
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((RectTransform)jumpButton.transform).anchoredPosition = new Vector2(-128f, 288f);
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((RectTransform)rightButton.transform).anchoredPosition = new Vector2(-128f, 128f);
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((RectTransform)leftButton.transform).anchoredPosition = new Vector2(128f, 128f);
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PlayerPrefs.DeleteKey("DraggedUIPauseButton");
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PlayerPrefs.DeleteKey("DraggedUIRestartButton");
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PlayerPrefs.DeleteKey("DraggedUIJumpButton");
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PlayerPrefs.DeleteKey("DraggedUIRightButton");
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PlayerPrefs.DeleteKey("DraggedUILeftButton");
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}
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});
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}
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public void ToggleEditingUI()
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{
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editingUI = !editingUI;
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musicSlider.gameObject.SetActive(!musicSlider.gameObject.activeSelf);
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sfxSlider.gameObject.SetActive(!sfxSlider.gameObject.activeSelf);
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backButton.gameObject.SetActive(!backButton.gameObject.activeSelf);
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continueButton.gameObject.SetActive(!continueButton.gameObject.activeSelf);
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editUiButton.transform.GetChild(0).GetComponent<TMP_Text>().text = editUiButton.transform.GetChild(0).GetComponent<TMP_Text>().text == "Edit UI" ? "Done" : "Edit UI";
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resetUiButton.gameObject.SetActive(!resetUiButton.gameObject.activeSelf);
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fpsText.GetComponent<DraggableUI>().canDrag = !fpsText.GetComponent<DraggableUI>().canDrag;
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scoreText.GetComponent<DraggableUI>().canDrag = !scoreText.GetComponent<DraggableUI>().canDrag;
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highScoreText.GetComponent<DraggableUI>().canDrag = !highScoreText.GetComponent<DraggableUI>().canDrag;
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boostText.GetComponent<DraggableUI>().canDrag = !boostText.GetComponent<DraggableUI>().canDrag;
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coinsText.GetComponent<DraggableUI>().canDrag = !coinsText.GetComponent<DraggableUI>().canDrag;
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if (Application.isMobilePlatform)
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{
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pauseButton.transform.parent.SetSiblingIndex(pauseButton.GetComponent<DraggableUI>().canDrag ? 0 : 2);
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pauseButton.GetComponent<DraggableUI>().canDrag = !pauseButton.GetComponent<DraggableUI>().canDrag;
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restartButton.GetComponent<DraggableUI>().canDrag = !restartButton.GetComponent<DraggableUI>().canDrag;
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jumpButton.GetComponent<DraggableUI>().canDrag = !jumpButton.GetComponent<DraggableUI>().canDrag;
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rightButton.GetComponent<DraggableUI>().canDrag = !rightButton.GetComponent<DraggableUI>().canDrag;
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leftButton.GetComponent<DraggableUI>().canDrag = !leftButton.GetComponent<DraggableUI>().canDrag;
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}
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}
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} |