203 lines
7.2 KiB
C#
203 lines
7.2 KiB
C#
using System.Collections;
|
|
using System.Linq;
|
|
using System.Numerics;
|
|
using Newtonsoft.Json;
|
|
using TMPro;
|
|
using UnityEngine;
|
|
using UnityEngine.Networking;
|
|
using UnityEngine.UI;
|
|
|
|
public class IconMarketplaceDownloadIcon : MonoBehaviour
|
|
{
|
|
private readonly static WaitForSeconds _waitForSeconds2 = new(2f);
|
|
public IconMarketplaceManager marketplaceManager;
|
|
public TMP_Text statusText;
|
|
public TMP_Text balanceText;
|
|
public Button backButton;
|
|
public GameObject content;
|
|
public GameObject sample;
|
|
private string statusMessage;
|
|
private Coroutine statusRoutine;
|
|
|
|
void Awake()
|
|
{
|
|
backButton.onClick.AddListener(() => marketplaceManager.SwitchPanel(0));
|
|
}
|
|
|
|
internal void Load()
|
|
{
|
|
GetIcons();
|
|
balanceText.text = "You have " + Tools.FormatWithCommas(BazookaManager.Instance.GetCustomBirdIconData().Balance) + " coins to spend";
|
|
}
|
|
|
|
async void GetIcons()
|
|
{
|
|
backButton.interactable = false;
|
|
foreach (Transform item in content.transform)
|
|
{
|
|
if (item.gameObject.activeSelf)
|
|
{
|
|
Destroy(item.gameObject);
|
|
}
|
|
}
|
|
ShowStatus("Loading...");
|
|
using UnityWebRequest request = UnityWebRequest.Get(SensitiveInfo.SERVER_DATABASE_PREFIX + "getMarketplaceIcons.php");
|
|
request.SetRequestHeader("Requester", "BerryDashClient");
|
|
request.SetRequestHeader("ClientVersion", Application.version);
|
|
request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
|
|
await request.SendWebRequest();
|
|
if (request.result != UnityWebRequest.Result.Success)
|
|
{
|
|
backButton.interactable = true;
|
|
ShowStatus("Failed to make HTTP request");
|
|
return;
|
|
}
|
|
string response = SensitiveInfo.Decrypt(request.downloadHandler.text, SensitiveInfo.SERVER_RECEIVE_TRANSFER_KEY);
|
|
if (response == "-999")
|
|
{
|
|
backButton.interactable = true;
|
|
ShowStatus("Server error while fetching data");
|
|
return;
|
|
}
|
|
else if (response == "-998")
|
|
{
|
|
backButton.interactable = true;
|
|
ShowStatus("Client version too outdated to access servers");
|
|
return;
|
|
}
|
|
else if (response == "-997")
|
|
{
|
|
backButton.interactable = true;
|
|
ShowStatus("Encryption/decryption issues");
|
|
return;
|
|
}
|
|
else if (response == "-996")
|
|
{
|
|
backButton.interactable = true;
|
|
ShowStatus("Can't send requests on self-built instance");
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
ShowStatus(null);
|
|
var icons = JsonConvert.DeserializeObject<MarketplaceIconType[]>(response);
|
|
var localUserID = BazookaManager.Instance.GetAccountID();
|
|
foreach (var entry in icons)
|
|
{
|
|
GameObject newIcon = Instantiate(sample, content.transform);
|
|
newIcon.name = "IconEntry";
|
|
|
|
Tools.RenderFromBase64(entry.Data, newIcon.transform.GetChild(0).GetChild(0).GetComponent<Image>());
|
|
newIcon.transform.GetChild(1).GetComponent<TMP_Text>().text = "Bird Name: " + entry.Name;
|
|
newIcon.transform.GetChild(2).GetComponent<TMP_Text>().text = "Price " + Tools.FormatWithCommas(entry.Price) + " coin";
|
|
newIcon.transform.GetChild(3).GetComponent<TMP_Text>().text = "Designer Name: " + entry.CreatorUsername;
|
|
|
|
var btn = newIcon.transform.GetChild(4).GetComponent<Button>();
|
|
var btnText = btn.transform.GetChild(0).GetComponent<TMP_Text>();
|
|
|
|
bool alreadyBought = BazookaManager.Instance.GetCustomBirdIconData().Data.Any(d => d.UUID == entry.UUID);
|
|
if (alreadyBought)
|
|
{
|
|
btn.interactable = false;
|
|
if (localUserID != entry.CreatorUserID)
|
|
{
|
|
btnText.text = "Purchased";
|
|
}
|
|
else
|
|
{
|
|
btnText.text = "Claimed";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
btn.onClick.AddListener(() => HandlePurchase(entry, btn, localUserID));
|
|
if (localUserID != entry.CreatorUserID)
|
|
{
|
|
btnText.text = "Purchase";
|
|
}
|
|
else
|
|
{
|
|
btnText.text = "Claim";
|
|
}
|
|
}
|
|
|
|
newIcon.SetActive(true);
|
|
}
|
|
}
|
|
backButton.interactable = true;
|
|
}
|
|
|
|
void HandlePurchase(MarketplaceIconType data, Button button, BigInteger? localUserID)
|
|
{
|
|
button.interactable = false;
|
|
MarketplaceIconStorageType marketplaceIconStorage = BazookaManager.Instance.GetCustomBirdIconData();
|
|
if (localUserID != data.CreatorUserID)
|
|
{
|
|
if (data.Price > marketplaceIconStorage.Balance)
|
|
{
|
|
button.interactable = true;
|
|
ShowStatus("You can't afford this icon! You need " + Tools.FormatWithCommas(data.Price - marketplaceIconStorage.Balance) + " more coins");
|
|
return;
|
|
}
|
|
marketplaceIconStorage.Balance -= data.Price;
|
|
}
|
|
var list = marketplaceIconStorage.Data.ToList();
|
|
list.Add(data);
|
|
marketplaceIconStorage.Data = list.ToArray();
|
|
if (localUserID != data.CreatorUserID)
|
|
{
|
|
button.transform.GetChild(0).GetComponent<TMP_Text>().text = "Purchased";
|
|
}
|
|
else
|
|
{
|
|
button.transform.GetChild(0).GetComponent<TMP_Text>().text = "Claimed";
|
|
}
|
|
balanceText.text = "You have " + Tools.FormatWithCommas(marketplaceIconStorage.Balance) + " coins to spend";
|
|
BazookaManager.Instance.SetCustomBirdIconData(marketplaceIconStorage);
|
|
}
|
|
|
|
void ShowStatus(string content)
|
|
{
|
|
if (content == null)
|
|
{
|
|
if (statusRoutine != null) StopCoroutine(statusRoutine);
|
|
statusText.gameObject.SetActive(false);
|
|
statusText.text = "";
|
|
}
|
|
statusMessage = content;
|
|
if (statusRoutine != null) StopCoroutine(statusRoutine);
|
|
statusRoutine = StartCoroutine(StatusRoutine());
|
|
}
|
|
|
|
IEnumerator StatusRoutine()
|
|
{
|
|
statusText.gameObject.SetActive(true);
|
|
statusText.text = statusMessage;
|
|
statusText.color = new Color(statusText.color.r, statusText.color.g, statusText.color.b, 0f);
|
|
|
|
float t = 0f;
|
|
while (t < 0.5f)
|
|
{
|
|
t += Time.deltaTime;
|
|
float a = t / 0.5f;
|
|
statusText.color = new Color(statusText.color.r, statusText.color.g, statusText.color.b, a);
|
|
yield return null;
|
|
}
|
|
|
|
yield return _waitForSeconds2;
|
|
|
|
t = 0f;
|
|
while (t < 0.5f)
|
|
{
|
|
t += Time.deltaTime;
|
|
float a = 1f - (t / 0.5f);
|
|
statusText.color = new Color(statusText.color.r, statusText.color.g, statusText.color.b, a);
|
|
yield return null;
|
|
}
|
|
|
|
statusText.gameObject.SetActive(false);
|
|
statusText.text = "";
|
|
statusRoutine = null;
|
|
}
|
|
}
|