Files
source/Assets/Scripts/WSMessages/ConnectedWithCurrentSceneMessage.cs

13 lines
432 B
C#

using System;
using UnityEngine;
[Serializable]
public class ConnectedWithCurrentSceneMessage
{
public string type = "connected_with_current_scene";
public string sceneName;
public string Requester = "BerryDashClient";
public string ClientVersion = Application.version;
public string ClientPlatform = Application.platform.ToString();
public long timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
}