22 lines
509 B
C#
22 lines
509 B
C#
using UnityEngine;
|
|
|
|
public class RainbowSpriteRender : MonoBehaviour
|
|
{
|
|
public float frequency = 1f;
|
|
private SpriteRenderer targetImage;
|
|
|
|
void Awake()
|
|
{
|
|
targetImage = gameObject.GetComponent<SpriteRenderer>();
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
float t = Time.time * frequency;
|
|
float r = Mathf.Sin(t) * 0.5f + 0.5f;
|
|
float g = Mathf.Sin(t + 2f) * 0.5f + 0.5f;
|
|
float b = Mathf.Sin(t + 4f) * 0.5f + 0.5f;
|
|
targetImage.color = new Color(r, g, b);
|
|
}
|
|
}
|