Files
source/Assets/Scripts/CustomGameTempData.cs
2026-02-11 13:08:56 -07:00

20 lines
461 B
C#

using UnityEngine;
public class CustomGameTempData : MonoBehaviour
{
public float normalBerryChance;
public float poisonBerryChance;
public float slowBerryChance;
public float ultraBerryChance;
public float speedyBerryChance;
public float randomBerryChance;
public float antiBerryChance;
public float goldenBerryChance;
public float nothingBerryChance;
void Awake()
{
DontDestroyOnLoad(gameObject);
}
}