80 lines
2.6 KiB
C#
80 lines
2.6 KiB
C#
using System;
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using System.Numerics;
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using System.Security.Cryptography;
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using System.Text;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public static class Tools
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{
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public static Sprite GetIconForUser(BigInteger user)
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{
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if (user == 1) return Resources.Load<Sprite>("Icons/Icons/bird_-1");
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else if (user == 2) return Resources.Load<Sprite>("Icons/Icons/bird_-2");
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else if (user == 4) return Resources.Load<Sprite>("Icons/Icons/bird_-3");
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else if (user == 3) return Resources.Load<Sprite>("Icons/Icons/bird_-4");
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else return Resources.Load<Sprite>("Icons/Icons/bird_1");
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}
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public static string FormatWithCommas(string number)
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{
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try { return FormatWithCommas(BigInteger.Parse(number)); }
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catch { return number; }
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}
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public static string FormatWithCommas(BigInteger number)
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{
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return string.Format("{0:N0}", number);
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}
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public static void UpdateStatusText(TMP_Text statusText, string message, Color color)
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{
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statusText.text = message;
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statusText.color = color;
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}
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public static void RenderFromBase64(string base64, Image targetImage)
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{
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byte[] imageData = Convert.FromBase64String(base64);
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Texture2D tex = new(2, 2, TextureFormat.ARGB32, false);
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if (!tex.LoadImage(imageData)) return;
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tex.filterMode = FilterMode.Point;
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tex.Apply(false, false);
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Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new UnityEngine.Vector2(0.5f, 0.5f));
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targetImage.sprite = sprite;
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}
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public static void RenderFromBase64(string base64, SpriteRenderer targetImage)
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{
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byte[] imageData = Convert.FromBase64String(base64);
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Texture2D tex = new(2, 2, TextureFormat.ARGB32, false);
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if (!tex.LoadImage(imageData)) return;
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tex.filterMode = FilterMode.Point;
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tex.Apply(false, false);
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Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new UnityEngine.Vector2(0.5f, 0.5f));
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targetImage.sprite = sprite;
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}
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public static void RefreshHierarchy(GameObject root)
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{
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foreach (Transform child in root.transform) RefreshHierarchy(child.gameObject);
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if (root.TryGetComponent<RectTransform>(out var rect)) LayoutRebuilder.ForceRebuildLayoutImmediate(rect);
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}
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public static string Sha512Sum(byte[] data)
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{
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using var sha512 = SHA512.Create();
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var hash = sha512.ComputeHash(data);
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var sb = new StringBuilder(hash.Length * 2);
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foreach (var b in hash)
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sb.Append(b.ToString("x2"));
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return sb.ToString();
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}
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} |