Files
source/Assets/Scripts/AccountMenu.cs

236 lines
9.3 KiB
C#

using System.Text.RegularExpressions;
using System;
using TMPro;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class AccountMenu : MonoBehaviour
{
public GameObject loggedInPanel;
public TMP_Text loggedInText;
public Button loggedInChangeUsernameButton;
public Button loggedInChangePasswordButton;
public Button loggedInSaveButton;
public Button loggedInLoadButton;
public Button loggedInLogoutButton;
public Button loggedInBackButton;
public GameObject loggedOutPanel;
public Button loggedOutLoginButton;
public Button loggedOutRegisterButton;
public GameObject loginPanel;
public TMP_Text loginPanelStatusText;
public TMP_InputField loginUsernameInput;
public TMP_InputField loginPasswordInput;
public Button loginRegisterButton;
public Button loginBackButton;
public Button loginSubmitButton;
public GameObject registerPanel;
public TMP_Text registerPanelStatusText;
public TMP_InputField registerUsernameInput;
public TMP_InputField registerEmailInput;
public TMP_InputField registerRetypeEmailInput;
public TMP_InputField registerPasswordInput;
public TMP_InputField registerRetypePasswordInput;
public Button registerLoginButton;
public Button registerBackButton;
public Button registerSubmitButton;
void Awake()
{
if (PlayerPrefs.HasKey("gameSession") && PlayerPrefs.HasKey("userName"))
{
SwitchPanel(0);
}
else
{
SwitchPanel(1);
}
loggedInLogoutButton.onClick.AddListener(() =>
{
PlayerPrefs.DeleteKey("gameSession");
PlayerPrefs.DeleteKey("userName");
PlayerPrefs.SetInt("HighScore", 0);
PlayerPrefs.SetInt("icon", 1);
PlayerPrefs.SetInt("overlay", 0);
SwitchPanel(1);
});
loggedInBackButton.onClick.AddListener(() => SceneManager.LoadSceneAsync("MainMenu"));
loggedOutLoginButton.onClick.AddListener(() => SwitchPanel(2));
loggedOutRegisterButton.onClick.AddListener(() => SwitchPanel(3));
loginRegisterButton.onClick.AddListener(() => SwitchPanel(3));
loginBackButton.onClick.AddListener(() => SwitchPanel(1));
loginSubmitButton.onClick.AddListener(() => SubmitLogin());
registerLoginButton.onClick.AddListener(() => SwitchPanel(2));
registerBackButton.onClick.AddListener(() => SwitchPanel(1));
registerSubmitButton.onClick.AddListener(() => SubmitRegister());
}
void SwitchPanel(int panel)
{
switch (panel)
{
case 0:
loggedInText.text = "Logged in as: " + PlayerPrefs.GetString("userName");
loggedInPanel.SetActive(true);
loggedOutPanel.SetActive(false);
loginPanel.SetActive(false);
registerPanel.SetActive(false);
break;
case 1:
loggedInPanel.SetActive(false);
loggedOutPanel.SetActive(true);
loginPanel.SetActive(false);
registerPanel.SetActive(false);
break;
case 2:
loginUsernameInput.text = "";
loginPasswordInput.text = "";
loginPanelStatusText.text = "";
loggedInPanel.SetActive(false);
loggedOutPanel.SetActive(false);
loginPanel.SetActive(true);
registerPanel.SetActive(false);
break;
case 3:
registerUsernameInput.text = "";
registerEmailInput.text = "";
registerRetypeEmailInput.text = "";
registerPasswordInput.text = "";
registerRetypePasswordInput.text = "";
registerPanelStatusText.text = "";
loggedInPanel.SetActive(false);
loggedOutPanel.SetActive(false);
loginPanel.SetActive(false);
registerPanel.SetActive(true);
break;
}
}
async void SubmitRegister()
{
if (!registerEmailInput.text.Trim().Equals(registerRetypeEmailInput.text.Trim(), StringComparison.OrdinalIgnoreCase))
{
UpdateStatusText(registerPanelStatusText, "Email doesn't match", Color.red);
return;
}
if (!registerPasswordInput.text.Trim().Equals(registerRetypePasswordInput.text.Trim(), StringComparison.OrdinalIgnoreCase))
{
UpdateStatusText(registerPanelStatusText, "Password doesn't match", Color.red);
return;
}
if (!Regex.IsMatch(registerUsernameInput.text, "^[a-zA-Z0-9]{3,16}$"))
{
UpdateStatusText(registerPanelStatusText, "Username must be 3-16 characters, letters and numbers only", Color.red);
return;
}
WWWForm wWWForm = new();
wWWForm.AddField("username", registerUsernameInput.text);
wWWForm.AddField("email", registerEmailInput.text);
wWWForm.AddField("password", registerPasswordInput.text);
using UnityWebRequest request = UnityWebRequest.Post("https://berrydash.lncvrt.xyz/database/registerAccount.php", wWWForm);
request.SetRequestHeader("User-Agent", "BerryDashClient");
request.SetRequestHeader("ClientVersion", PlayerPrefs.GetFloat("clientVersion").ToString());
await request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success)
{
UpdateStatusText(registerPanelStatusText, "Failed to make HTTP request", Color.red);
return;
}
string text = request.downloadHandler.text;
switch (text)
{
case "1":
SwitchPanel(2);
break;
case "-1":
UpdateStatusText(registerPanelStatusText, "Internal login server error", Color.red);
break;
case "-2":
UpdateStatusText(registerPanelStatusText, "Incomplete form data", Color.red);
break;
case "-3":
UpdateStatusText(registerPanelStatusText, "Username not valid", Color.red);
break;
case "-4":
UpdateStatusText(registerPanelStatusText, "Email not valid", Color.red);
break;
case "-5":
UpdateStatusText(registerPanelStatusText, "Password must have 8 characters, one number and one letter", Color.red);
break;
case "-6":
UpdateStatusText(registerPanelStatusText, "Username too long or short", Color.red);
break;
case "-7":
UpdateStatusText(registerPanelStatusText, "Username must be 3-16 characters, letters and numbers only", Color.red);
break;
case "-8":
UpdateStatusText(registerPanelStatusText, "Username or email already exists", Color.red);
break;
default:
UpdateStatusText(registerPanelStatusText, "Unknown server response \"" + text + "\"", Color.red);
break;
}
}
async void SubmitLogin()
{
WWWForm wWWForm = new();
wWWForm.AddField("username", loginUsernameInput.text);
wWWForm.AddField("password", loginPasswordInput.text);
wWWForm.AddField("currentHighScore", PlayerPrefs.GetInt("HighScore", 0).ToString());
using UnityWebRequest request = UnityWebRequest.Post("https://berrydash.lncvrt.xyz/database/loginAccount.php", wWWForm);
request.SetRequestHeader("User-Agent", "BerryDashClient");
request.SetRequestHeader("ClientVersion", PlayerPrefs.GetFloat("clientVersion").ToString());
await request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success)
{
UpdateStatusText(loginPanelStatusText, "Failed to make HTTP request", Color.red);
return;
}
string text = request.downloadHandler.text;
if (!(text == "-1"))
{
if (text == "-2")
{
UpdateStatusText(loginPanelStatusText, "Incorrect username or password", Color.red);
}
else if (text.Split(":")[0] == "1")
{
string[] array = text.Split(':');
string session = array[1];
string userName = array[2];
int highScore = int.Parse(array[3]);
int iconId = int.Parse(array[4]);
int overlayId = int.Parse(array[5]);
PlayerPrefs.SetString("gameSession", session);
PlayerPrefs.SetString("userName", userName);
PlayerPrefs.SetInt("HighScore", highScore);
PlayerPrefs.SetInt("icon", iconId);
PlayerPrefs.SetInt("overlay", overlayId);
SwitchPanel(0);
UpdateStatusText(loginPanelStatusText, "", Color.red);
}
else
{
UpdateStatusText(loginPanelStatusText, "Unknown server response", Color.red);
}
}
else
{
UpdateStatusText(loginPanelStatusText, "Internal login server error", Color.red);
}
}
void UpdateStatusText(TMP_Text statusText, string message, Color color)
{
statusText.text = message;
statusText.color = color;
}
}