Files
source/Assets/Plugins/SimpleFileBrowser/Scripts/FileBrowserFileOperationConfirmationPanel.cs

175 lines
5.2 KiB
C#

using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
using UnityEngine.InputSystem;
#endif
namespace SimpleFileBrowser
{
public class FileBrowserFileOperationConfirmationPanel : MonoBehaviour
{
public enum OperationType { Delete = 0, Overwrite = 1 };
public delegate void OnOperationConfirmed();
#pragma warning disable 0649
[SerializeField]
private VerticalLayoutGroup contentLayoutGroup;
[SerializeField]
private TextMeshProUGUI[] titleLabels;
[SerializeField]
private GameObject[] targetItems;
[SerializeField]
private Image[] targetItemIcons;
[SerializeField]
private TextMeshProUGUI[] targetItemNames;
[SerializeField]
private GameObject targetItemsRest;
[SerializeField]
private TextMeshProUGUI targetItemsRestLabel;
[SerializeField]
private Button yesButton;
[SerializeField]
private Button noButton;
[SerializeField]
private float narrowScreenWidth = 380f;
#pragma warning restore 0649
private OnOperationConfirmed onOperationConfirmed;
private void Awake()
{
yesButton.onClick.AddListener( OnYesButtonClicked );
noButton.onClick.AddListener( OnNoButtonClicked );
}
internal void Show( FileBrowser fileBrowser, List<FileSystemEntry> items, OperationType operationType, OnOperationConfirmed onOperationConfirmed )
{
Show( fileBrowser, items, null, operationType, onOperationConfirmed );
}
internal void Show( FileBrowser fileBrowser, List<FileSystemEntry> items, List<int> selectedItemIndices, OperationType operationType, OnOperationConfirmed onOperationConfirmed )
{
this.onOperationConfirmed = onOperationConfirmed;
int itemCount = ( selectedItemIndices != null ) ? selectedItemIndices.Count : items.Count;
for( int i = 0; i < titleLabels.Length; i++ )
titleLabels[i].gameObject.SetActive( (int) operationType == i );
for( int i = 0; i < targetItems.Length; i++ )
targetItems[i].SetActive( i < itemCount );
for( int i = 0; i < targetItems.Length && i < itemCount; i++ )
{
FileSystemEntry item = items[( selectedItemIndices != null ) ? selectedItemIndices[i] : i];
targetItemIcons[i].sprite = fileBrowser.GetIconForFileEntry( item );
targetItemNames[i].text = item.Name;
}
if( itemCount > targetItems.Length )
{
targetItemsRestLabel.text = string.Concat( "...and ", ( itemCount - targetItems.Length ).ToString(), " other" );
targetItemsRest.SetActive( true );
}
else
targetItemsRest.SetActive( false );
gameObject.SetActive( true );
}
// Handles responsive user interface
internal void OnCanvasDimensionsChanged( Vector2 size )
{
if( size.x >= narrowScreenWidth )
{
( yesButton.transform as RectTransform ).anchorMin = new Vector2( 0.5f, 0f );
( yesButton.transform as RectTransform ).anchorMax = new Vector2( 0.75f, 1f );
( noButton.transform as RectTransform ).anchorMin = new Vector2( 0.75f, 0f );
}
else
{
( yesButton.transform as RectTransform ).anchorMin = Vector2.zero;
( yesButton.transform as RectTransform ).anchorMax = new Vector2( 0.5f, 1f );
( noButton.transform as RectTransform ).anchorMin = new Vector2( 0.5f, 0f );
}
}
#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WSA || UNITY_WSA_10_0
private void LateUpdate()
{
#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
if( Keyboard.current != null )
#endif
{
// Handle keyboard shortcuts
#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
if( Keyboard.current[Key.Enter].wasPressedThisFrame || Keyboard.current[Key.NumpadEnter].wasPressedThisFrame )
#else
if( Input.GetKeyDown( KeyCode.Return ) || Input.GetKeyDown( KeyCode.KeypadEnter ) )
#endif
OnYesButtonClicked();
#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
if( Keyboard.current[Key.Escape].wasPressedThisFrame )
#else
if( Input.GetKeyDown( KeyCode.Escape ) )
#endif
OnNoButtonClicked();
}
}
#endif
internal void RefreshSkin( UISkin skin )
{
contentLayoutGroup.spacing = skin.RowSpacing;
contentLayoutGroup.padding.bottom = 22 + (int) ( skin.RowSpacing + skin.RowHeight );
Image background = GetComponentInChildren<Image>();
background.color = skin.PopupPanelsBackgroundColor;
background.sprite = skin.PopupPanelsBackground;
RectTransform buttonsParent = yesButton.transform.parent as RectTransform;
buttonsParent.sizeDelta = new Vector2( buttonsParent.sizeDelta.x, skin.RowHeight );
skin.ApplyTo( yesButton );
skin.ApplyTo( noButton );
for( int i = 0; i < titleLabels.Length; i++ )
skin.ApplyTo( titleLabels[i], skin.PopupPanelsTextColor );
skin.ApplyTo( targetItemsRestLabel, skin.PopupPanelsTextColor );
for( int i = 0; i < targetItemNames.Length; i++ )
skin.ApplyTo( targetItemNames[i], skin.PopupPanelsTextColor );
for( int i = 0; i < targetItems.Length; i++ )
targetItems[i].GetComponent<LayoutElement>().preferredHeight = skin.FileHeight;
}
private void OnYesButtonClicked()
{
gameObject.SetActive( false );
if( onOperationConfirmed != null )
onOperationConfirmed();
}
private void OnNoButtonClicked()
{
gameObject.SetActive( false );
onOperationConfirmed = null;
}
}
}