311 lines
14 KiB
C#
311 lines
14 KiB
C#
using System;
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using TMPro;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class PlayMenu : MonoBehaviour
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{
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[SerializeField] private GameObject selectionMenu;
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[SerializeField] private GameObject customMenu;
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[SerializeField] private Button customButton;
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[SerializeField] private Button customBackButton;
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[SerializeField] private Button customPlayButton;
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[SerializeField] private Button customNormalizeButton;
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[SerializeField] private TMP_InputField normalBerryChance;
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[SerializeField] private TMP_InputField poisonBerryChance;
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[SerializeField] private TMP_InputField slowBerryChance;
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[SerializeField] private TMP_InputField ultraBerryChance;
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[SerializeField] private TMP_InputField speedyBerryChance;
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[SerializeField] private TMP_InputField randomBerryChance;
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[SerializeField] private TMP_InputField antiBerryChance;
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[SerializeField] private TMP_InputField goldenBerryChance;
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[SerializeField] private TMP_InputField nothingBerryChance;
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[SerializeField] private TMP_Text validateTotalText;
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private readonly float defaultNormalBerryChance = 32.5f;
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private readonly float defaultPoisonBerryChance = 12.5f;
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private readonly float defaultSlowBerryChance = 10f;
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private readonly float defaultUltraBerryChance = 10f;
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private readonly float defaultSpeedyBerryChance = 10f;
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private readonly float defaultRandomBerryChance = 5f;
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private readonly float defaultAntiBerryChance = 5f;
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private readonly float defaultGoldenBerryChance = 5f;
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private readonly float defaultNothingBerryChance = 0f;
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void Awake()
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{
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customButton.onClick.AddListener(() =>
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{
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selectionMenu.SetActive(false);
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customMenu.SetActive(true);
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if (DiscordRPCHandler.Instance != null)
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DiscordRPCHandler.Instance.UpdateRPC("Customizing to play the custom mode", "");
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});
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customBackButton.onClick.AddListener(() =>
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{
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customMenu.SetActive(false);
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selectionMenu.SetActive(true);
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normalBerryChance.text = defaultNormalBerryChance.ToString();
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poisonBerryChance.text = defaultPoisonBerryChance.ToString();
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slowBerryChance.text = defaultSlowBerryChance.ToString();
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ultraBerryChance.text = defaultUltraBerryChance.ToString();
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speedyBerryChance.text = defaultSpeedyBerryChance.ToString();
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randomBerryChance.text = defaultRandomBerryChance.ToString();
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antiBerryChance.text = defaultAntiBerryChance.ToString();
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goldenBerryChance.text = defaultGoldenBerryChance.ToString();
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nothingBerryChance.text = defaultNothingBerryChance.ToString();
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ValidateTotal();
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if (DiscordRPCHandler.Instance != null)
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DiscordRPCHandler.Instance.UpdateRPC("Picking what mode they want to play", "");
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});
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customNormalizeButton.onClick.AddListener(() =>
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{
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float normalBerry = GetValueFrom(normalBerryChance);
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float poisonBerry = GetValueFrom(poisonBerryChance);
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float slowBerry = GetValueFrom(slowBerryChance);
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float ultraBerry = GetValueFrom(ultraBerryChance);
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float speedyBerry = GetValueFrom(speedyBerryChance);
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float randomBerry = GetValueFrom(randomBerryChance);
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float antiBerry = GetValueFrom(antiBerryChance);
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float goldenBerry = GetValueFrom(goldenBerryChance);
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float nothingBerry = GetValueFrom(nothingBerryChance);
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int divideBy = 0;
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divideBy += normalBerry > 0 ? 1 : 0;
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divideBy += poisonBerry > 0 ? 1 : 0;
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divideBy += slowBerry > 0 ? 1 : 0;
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divideBy += ultraBerry > 0 ? 1 : 0;
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divideBy += speedyBerry > 0 ? 1 : 0;
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divideBy += randomBerry > 0 ? 1 : 0;
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divideBy += antiBerry > 0 ? 1 : 0;
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divideBy += goldenBerry > 0 ? 1 : 0;
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divideBy += nothingBerry > 0 ? 1 : 0;
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float addedChances = normalBerry + poisonBerry + slowBerry + ultraBerry + speedyBerry + randomBerry + antiBerry + goldenBerry + nothingBerry;
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float difference = addedChances - 100f;
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if (normalBerry > 0) NormalizeOne(normalBerryChance, normalBerry, divideBy, difference);
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if (poisonBerry > 0) NormalizeOne(poisonBerryChance, poisonBerry, divideBy, difference);
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if (slowBerry > 0) NormalizeOne(slowBerryChance, slowBerry, divideBy, difference);
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if (ultraBerry > 0) NormalizeOne(ultraBerryChance, ultraBerry, divideBy, difference);
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if (speedyBerry > 0) NormalizeOne(speedyBerryChance, speedyBerry, divideBy, difference);
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if (randomBerry > 0) NormalizeOne(randomBerryChance, randomBerry, divideBy, difference);
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if (antiBerry > 0) NormalizeOne(antiBerryChance, antiBerry, divideBy, difference);
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if (goldenBerry > 0) NormalizeOne(goldenBerryChance, goldenBerry, divideBy, difference);
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if (nothingBerry > 0) NormalizeOne(nothingBerryChance, nothingBerry, divideBy, difference);
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normalBerry = GetValueFrom(normalBerryChance);
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poisonBerry = GetValueFrom(poisonBerryChance);
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slowBerry = GetValueFrom(slowBerryChance);
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ultraBerry = GetValueFrom(ultraBerryChance);
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speedyBerry = GetValueFrom(speedyBerryChance);
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randomBerry = GetValueFrom(randomBerryChance);
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antiBerry = GetValueFrom(antiBerryChance);
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goldenBerry = GetValueFrom(goldenBerryChance);
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nothingBerry = GetValueFrom(nothingBerryChance);
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if (normalBerry > 0) normalBerry = (float)Math.Floor(normalBerry);
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if (poisonBerry > 0) poisonBerry = (float)Math.Floor(poisonBerry);
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if (slowBerry > 0) slowBerry = (float)Math.Floor(slowBerry);
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if (ultraBerry > 0) ultraBerry = (float)Math.Floor(ultraBerry);
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if (speedyBerry > 0) speedyBerry = (float)Math.Floor(speedyBerry);
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if (randomBerry > 0) randomBerry = (float)Math.Floor(randomBerry);
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if (antiBerry > 0) antiBerry = (float)Math.Floor(antiBerry);
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if (goldenBerry > 0) goldenBerry = (float)Math.Floor(goldenBerry);
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if (nothingBerry > 0) nothingBerry = (float)Math.Floor(nothingBerry);
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float addedChances2 = normalBerry + poisonBerry + slowBerry + ultraBerry + speedyBerry + randomBerry + antiBerry + goldenBerry + nothingBerry;
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float difference2 = addedChances2 - 100f;
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bool fixedValues = false;
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if (normalBerry > 0)
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{
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NormalizeTwo(normalBerryChance, fixedValues, normalBerry, difference2);
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fixedValues = true;
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}
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if (poisonBerry > 0)
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{
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NormalizeTwo(poisonBerryChance, fixedValues, poisonBerry, difference2);
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fixedValues = true;
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}
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if (slowBerry > 0)
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{
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NormalizeTwo(slowBerryChance, fixedValues, slowBerry, difference2);
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fixedValues = true;
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}
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if (ultraBerry > 0)
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{
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NormalizeTwo(ultraBerryChance, fixedValues, ultraBerry, difference2);
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fixedValues = true;
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}
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if (speedyBerry > 0)
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{
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NormalizeTwo(speedyBerryChance, fixedValues, speedyBerry, difference2);
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fixedValues = true;
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}
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if (randomBerry > 0)
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{
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NormalizeTwo(randomBerryChance, fixedValues, randomBerry, difference2);
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fixedValues = true;
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}
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if (antiBerry > 0)
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{
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NormalizeTwo(antiBerryChance, fixedValues, antiBerry, difference2);
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fixedValues = true;
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}
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if (goldenBerry > 0)
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{
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NormalizeTwo(goldenBerryChance, fixedValues, goldenBerry, difference2);
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fixedValues = true;
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}
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if (nothingBerry > 0)
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{
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NormalizeTwo(nothingBerryChance, fixedValues, nothingBerry, difference2);
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fixedValues = true;
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}
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ValidateTotal();
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});
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customPlayButton.onClick.AddListener(async () =>
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{
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GameObject obj = new("CustomGameTempData");
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obj.AddComponent<CustomGameTempData>();
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CustomGameTempData customGameTempData = obj.GetComponent<CustomGameTempData>();
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customGameTempData.normalBerryChance = GetValueFrom(normalBerryChance);
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customGameTempData.poisonBerryChance = GetValueFrom(poisonBerryChance);
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customGameTempData.slowBerryChance = GetValueFrom(slowBerryChance);
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customGameTempData.ultraBerryChance = GetValueFrom(ultraBerryChance);
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customGameTempData.speedyBerryChance = GetValueFrom(speedyBerryChance);
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customGameTempData.randomBerryChance = GetValueFrom(randomBerryChance);
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customGameTempData.antiBerryChance = GetValueFrom(antiBerryChance);
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customGameTempData.goldenBerryChance = GetValueFrom(goldenBerryChance);
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customGameTempData.nothingBerryChance = GetValueFrom(nothingBerryChance);
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await SceneManager.LoadSceneAsync("CustomGamePlayer");
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});
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normalBerryChance.onSelect.AddListener((value) => OnSelect(value, normalBerryChance));
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normalBerryChance.onDeselect.AddListener((value) => OnDeselect(value, normalBerryChance));
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poisonBerryChance.onSelect.AddListener((value) => OnSelect(value, poisonBerryChance));
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poisonBerryChance.onDeselect.AddListener((value) => OnDeselect(value, poisonBerryChance));
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slowBerryChance.onSelect.AddListener((value) => OnSelect(value, slowBerryChance));
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slowBerryChance.onDeselect.AddListener((value) => OnDeselect(value, slowBerryChance));
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ultraBerryChance.onSelect.AddListener((value) => OnSelect(value, ultraBerryChance));
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ultraBerryChance.onDeselect.AddListener((value) => OnDeselect(value, ultraBerryChance));
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speedyBerryChance.onSelect.AddListener((value) => OnSelect(value, speedyBerryChance));
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speedyBerryChance.onDeselect.AddListener((value) => OnDeselect(value, speedyBerryChance));
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randomBerryChance.onSelect.AddListener((value) => OnSelect(value, randomBerryChance));
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randomBerryChance.onDeselect.AddListener((value) => OnDeselect(value, randomBerryChance));
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antiBerryChance.onSelect.AddListener((value) => OnSelect(value, antiBerryChance));
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antiBerryChance.onDeselect.AddListener((value) => OnDeselect(value, antiBerryChance));
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goldenBerryChance.onSelect.AddListener((value) => OnSelect(value, goldenBerryChance));
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goldenBerryChance.onDeselect.AddListener((value) => OnDeselect(value, goldenBerryChance));
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nothingBerryChance.onSelect.AddListener((value) => OnSelect(value, nothingBerryChance));
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nothingBerryChance.onDeselect.AddListener((value) => OnDeselect(value, nothingBerryChance));
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}
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void Start()
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{
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if (DiscordRPCHandler.Instance != null)
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DiscordRPCHandler.Instance.UpdateRPC("Picking what mode they want to play", "");
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}
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void ValidateTotal()
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{
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customBackButton.interactable = false;
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customPlayButton.interactable = false;
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customNormalizeButton.interactable = false;
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float total = 0f;
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total += GetValueFrom(normalBerryChance);
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total += GetValueFrom(poisonBerryChance);
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total += GetValueFrom(slowBerryChance);
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total += GetValueFrom(ultraBerryChance);
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total += GetValueFrom(speedyBerryChance);
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total += GetValueFrom(randomBerryChance);
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total += GetValueFrom(antiBerryChance);
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total += GetValueFrom(nothingBerryChance);
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if (total == 100f)
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{
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customBackButton.interactable = true;
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customPlayButton.interactable = true;
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validateTotalText.gameObject.SetActive(false);
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}
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else
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{
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customNormalizeButton.interactable = true;
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validateTotalText.text = "Total must add up to 100%!";
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validateTotalText.gameObject.SetActive(true);
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}
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}
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private float GetValueFrom(TMP_InputField inputField)
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{
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return GetValueFroText(inputField.text);
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}
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private float GetValueFroText(string text)
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{
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try
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{
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return float.Parse(text.Replace("%", "").Trim());
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}
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catch
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{
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return 0f;
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}
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}
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void OnSelect(string value, TMP_InputField inputField)
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{
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validateTotalText.gameObject.SetActive(false);
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customBackButton.interactable = false;
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customPlayButton.interactable = false;
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customNormalizeButton.interactable = false;
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inputField.text = value.Replace("%", "");
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inputField.stringPosition = inputField.text.Length;
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}
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void OnDeselect(string value, TMP_InputField inputField)
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{
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if (float.TryParse(value, out var value2) && value2 < 0f)
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{
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value = "0";
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}
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inputField.text = value + "%";
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ValidateTotal();
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}
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void NormalizeOne(TMP_InputField inputField, float berryChance, int divideBy, float difference)
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{
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inputField.text = (berryChance - (difference / divideBy)).ToString() + "%";
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inputField.stringPosition = inputField.text.Length;
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}
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void NormalizeTwo(TMP_InputField inputField, bool fixedValues, float berryChance, float difference2)
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{
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if (!fixedValues)
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{
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inputField.text = (berryChance - difference2).ToString() + "%";
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inputField.stringPosition = inputField.text.Length;
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}
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else
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{
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inputField.text = berryChance.ToString() + "%";
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inputField.stringPosition = inputField.text.Length;
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}
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}
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async void Update()
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{
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if (Keyboard.current.escapeKey.wasPressedThisFrame)
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{
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if (customMenu.activeSelf) customBackButton.onClick.Invoke();
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else await SceneManager.LoadSceneAsync("MainMenu");
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}
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}
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} |