Files
source/Assets/Scripts/GamePlayer.cs
2025-06-11 14:39:52 -07:00

704 lines
29 KiB
C#

using System.Numerics;
using TMPro;
using UnityEngine;
using UnityEngine.InputSystem;
public class GamePlayer : MonoBehaviour
{
public static GamePlayer instance;
private readonly float spawnRate = 1f;
private float nextSpawnTime;
private BigInteger score;
private BigInteger attempts;
private BigInteger highscore;
private BigInteger totalNormalBerries;
private BigInteger totalPoisonBerries;
private BigInteger totalSlowBerries;
private BigInteger totalUltraBerries;
private BigInteger totalSpeedyBerries;
private BigInteger totalAttempts;
private float boostLeft;
private float slownessLeft;
private float speedyLeft;
private float screenWidth;
private bool isGrounded;
public TMP_Text scoreText;
public TMP_Text highScoreText;
public TMP_Text boostText;
public GameObject bird;
public GameObject pausePanel;
public Rigidbody2D rb;
public AudioSource backgroundMusic;
public TMP_Text fpsCounter;
private float nextUpdate;
private float fps;
public SpriteRenderer overlayRender;
public GameObject leftArrow;
public GameObject rightArrow;
public GameObject jumpArrow;
public GameObject restartButton;
public GameObject backButton;
public float lastMoveTime;
void Awake()
{
lastMoveTime = Time.time;
UnityEngine.InputSystem.EnhancedTouch.EnhancedTouchSupport.Enable();
instance = this;
highscore = BigInteger.Parse(PlayerPrefs.GetString("HighScoreV2", "0"));
totalNormalBerries = BigInteger.Parse(PlayerPrefs.GetString("TotalNormalBerries", "0"));
totalPoisonBerries = BigInteger.Parse(PlayerPrefs.GetString("TotalPoisonBerries", "0"));
totalSlowBerries = BigInteger.Parse(PlayerPrefs.GetString("TotalSlowBerries", "0"));
totalUltraBerries = BigInteger.Parse(PlayerPrefs.GetString("TotalUltraBerries", "0"));
totalSpeedyBerries = BigInteger.Parse(PlayerPrefs.GetString("TotalSpeedyBerries", "0"));
totalAttempts = BigInteger.Parse(PlayerPrefs.GetString("TotalAttempts", "0"));
}
void Start()
{
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
SpriteRenderer component = bird.GetComponent<SpriteRenderer>();
int num = PlayerPrefs.GetInt("icon", 1);
int num2 = PlayerPrefs.GetInt("overlay", 0);
if (num == 1)
{
component.sprite = Tools.GetIconForUser(PlayerPrefs.GetInt("userId", 0));
}
else
{
component.sprite = Resources.Load<Sprite>("Icons/Icons/bird_" + num);
}
if (num2 == 8)
{
overlayRender.sprite = Resources.Load<Sprite>("Icons/Overlays/overlay_" + num2);
overlayRender.transform.localPosition = new UnityEngine.Vector3(-0.37f, 0.32f, 0f);
}
else if (num2 == 11)
{
overlayRender.sprite = Resources.Load<Sprite>("Icons/Overlays/overlay_" + num2);
overlayRender.transform.localScale = new UnityEngine.Vector3(1.1f, 1.1f, 1.1f); //yea i didnt feel like doing it for all lmao
overlayRender.transform.localPosition = new UnityEngine.Vector3(-0.3141809f, 0.4324968f, 0f);
}
else if (num2 == 13)
{
overlayRender.sprite = Resources.Load<Sprite>("Icons/Overlays/overlay_" + num2);
overlayRender.transform.localPosition = new UnityEngine.Vector3(-0.3559977f, 0.3179995f, 0f);
}
else
{
overlayRender.sprite = Resources.Load<Sprite>("Icons/Overlays/overlay_" + num2);
}
if (component.sprite == null)
{
component.sprite = Resources.Load<Sprite>("Icons/Icons/bird_1");
PlayerPrefs.SetInt("icon", 1);
}
if (overlayRender.sprite == null && num2 != 0)
{
overlayRender.sprite = Resources.Load<Sprite>("Icons/Overlays/overlay_1");
PlayerPrefs.SetInt("overlay", 1);
}
PlayerPrefs.Save();
backgroundMusic.volume = PlayerPrefs.GetFloat("musicVolume", 1f);
screenWidth = Camera.main.orthographicSize * 2f * Camera.main.aspect;
if (Application.isMobilePlatform)
{
leftArrow = new("LeftArrow");
rightArrow = new("RightArrow");
jumpArrow = new("JumpArrow");
restartButton = new("RestartButton");
backButton = new("BackButton");
leftArrow.AddComponent<SpriteRenderer>();
rightArrow.AddComponent<SpriteRenderer>();
jumpArrow.AddComponent<SpriteRenderer>();
restartButton.AddComponent<SpriteRenderer>();
backButton.AddComponent<SpriteRenderer>();
var leftArrowSprite = leftArrow.GetComponent<SpriteRenderer>();
var rightArrowSprite = rightArrow.GetComponent<SpriteRenderer>();
var jumpArrowSprite = jumpArrow.GetComponent<SpriteRenderer>();
var restartButtonSprite = restartButton.GetComponent<SpriteRenderer>();
var backButtonSprite = backButton.GetComponent<SpriteRenderer>();
leftArrowSprite.sprite = Resources.Load<Sprite>("Arrows/Arrow");
leftArrowSprite.sortingOrder = 1000;
rightArrowSprite.sprite = Resources.Load<Sprite>("Arrows/Arrow");
rightArrowSprite.sortingOrder = 1000;
jumpArrowSprite.sprite = Resources.Load<Sprite>("Arrows/Arrow");
jumpArrowSprite.sortingOrder = 1000;
restartButtonSprite.sprite = Resources.Load<Sprite>("Arrows/Restart");
restartButtonSprite.sortingOrder = 1000;
backButtonSprite.sprite = Resources.Load<Sprite>("Arrows/Back");
backButtonSprite.sortingOrder = 1000;
leftArrow.transform.rotation = UnityEngine.Quaternion.Euler(0f, 0f, 90f);
rightArrow.transform.rotation = UnityEngine.Quaternion.Euler(0f, 0f, -90f);
leftArrow.transform.position = new UnityEngine.Vector3(-screenWidth / 2.5f, -3.8f, 0f);
rightArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -3.8f, 0f);
jumpArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -1f, 0f);
restartButton.transform.position = new UnityEngine.Vector3(screenWidth / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
backButton.transform.position = new UnityEngine.Vector3(-screenWidth / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
leftArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
rightArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
jumpArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
restartButton.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
backButton.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
}
UpdateStats(0, 1);
}
void MoveBird()
{
float screenWidth = Camera.main.orthographicSize * 2f * Camera.main.aspect;
float baseSpeed = 0.18f * (screenWidth / 20.19257f);
bool doMoveRight = false;
bool doMoveLeft = false;
bool doJump = false;
bool doRestart = false;
bool doBack = false;
float movespeed = baseSpeed;
if (boostLeft > 0f || speedyLeft > 0f)
{
movespeed = baseSpeed * 1.39f;
}
else if (slownessLeft > 0f)
{
movespeed = baseSpeed * 0.56f;
}
CheckIfGrounded();
bool controllerLeft = Gamepad.current != null && (Gamepad.current.leftStick.left.isPressed || Gamepad.current.dpad.left.isPressed || Gamepad.current.rightStick.left.isPressed);
bool controllerRight = Gamepad.current != null && (Gamepad.current.leftStick.right.isPressed || Gamepad.current.dpad.right.isPressed || Gamepad.current.rightStick.right.isPressed);
bool controllerJump = Gamepad.current != null && (Gamepad.current.leftStick.up.isPressed || Gamepad.current.leftStick.down.isPressed || Gamepad.current.dpad.up.isPressed || Gamepad.current.dpad.down.isPressed || Gamepad.current.rightStick.up.isPressed || Gamepad.current.rightStick.down.isPressed);
if (!Application.isMobilePlatform)
{
if (controllerLeft || Keyboard.current.leftArrowKey.isPressed || Keyboard.current.aKey.isPressed || Keyboard.current.jKey.isPressed)
{
doMoveLeft = true;
}
if (controllerRight || Keyboard.current.rightArrowKey.isPressed || Keyboard.current.dKey.isPressed || Keyboard.current.lKey.isPressed)
{
doMoveRight = true;
}
if (controllerJump || Keyboard.current.spaceKey.isPressed || Keyboard.current.upArrowKey.isPressed || Keyboard.current.wKey.isPressed || Keyboard.current.downArrowKey.isPressed || Keyboard.current.sKey.isPressed || Keyboard.current.kKey.isPressed || Keyboard.current.iKey.isPressed || Mouse.current.leftButton.isPressed || (Gamepad.current != null && Gamepad.current.buttonSouth.isPressed))
{
doJump = true;
}
if (Keyboard.current.rKey.isPressed)
{
doRestart = true;
}
}
else
{
var touches = UnityEngine.InputSystem.EnhancedTouch.Touch.activeTouches;
for (int i = 0; i < touches.Count; i++)
{
var pos = touches[i].screenPosition;
UnityEngine.Vector3 clickPosition = Camera.main.ScreenToWorldPoint(new UnityEngine.Vector3(pos.x, pos.y, 0f));
clickPosition.z = 0f;
if (leftArrow.GetComponent<SpriteRenderer>().bounds.Contains(clickPosition))
{
doMoveLeft = true;
}
if (rightArrow.GetComponent<SpriteRenderer>().bounds.Contains(clickPosition))
{
doMoveRight = true;
}
if (jumpArrow.GetComponent<SpriteRenderer>().bounds.Contains(clickPosition))
{
doJump = true;
}
if (restartButton.GetComponent<SpriteRenderer>().bounds.Contains(clickPosition))
{
doRestart = true;
}
if (backButton.GetComponent<SpriteRenderer>().bounds.Contains(clickPosition))
{
doBack = true;
}
}
}
if (doMoveLeft && !doMoveRight)
{
lastMoveTime = Time.time;
bird.transform.position += new UnityEngine.Vector3(-movespeed, 0f, 0f);
ClampPosition(bird);
bird.transform.localScale = new UnityEngine.Vector3(1.35f, 1.35f, 1.35f);
}
if (doMoveRight && !doMoveLeft)
{
lastMoveTime = Time.time;
bird.transform.position += new UnityEngine.Vector3(movespeed, 0f, 0f);
ClampPosition(bird);
bird.transform.localScale = new UnityEngine.Vector3(-1.35f, 1.35f, 1.35f);
}
if (doJump && isGrounded)
{
lastMoveTime = Time.time;
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Sounds/Jump"), Camera.main.transform.position, 0.75f * PlayerPrefs.GetFloat("sfxVolume", 1f));
if (boostLeft > 0f || speedyLeft > 0f)
{
rb.linearVelocity = UnityEngine.Vector2.up * 12f;
}
else if (slownessLeft > 0f)
{
rb.linearVelocity = UnityEngine.Vector2.up * 6f;
}
else
{
rb.linearVelocity = UnityEngine.Vector2.up * 9f;
}
}
if (doBack)
{
TogglePause();
}
if (doRestart)
{
if (score != 0) Respawn();
}
}
void ClampPosition(GameObject obj)
{
var cam = Camera.main;
var pos = obj.transform.position;
var bounds = obj.GetComponent<Renderer>().bounds.extents;
float zDist = Mathf.Abs(cam.transform.position.z - pos.z);
UnityEngine.Vector3 min = cam.ViewportToWorldPoint(new UnityEngine.Vector3(0, 0, zDist));
UnityEngine.Vector3 max = cam.ViewportToWorldPoint(new UnityEngine.Vector3(1, 1, zDist));
pos.x = Mathf.Clamp(pos.x, min.x + bounds.x, max.x - bounds.x);
pos.y = Mathf.Clamp(pos.y, min.y + bounds.y, max.y - bounds.y);
obj.transform.position = pos;
}
void FixedUpdate()
{
SpawnBerries();
if (!pausePanel.activeSelf)
{
MoveBird();
if (boostLeft > 0f)
{
boostLeft -= Time.deltaTime;
boostText.text = "Boost expires in " + $"{boostLeft:0.0}" + "s";
}
else if (slownessLeft > 0f)
{
slownessLeft -= Time.deltaTime;
boostText.text = "Slowness expires in " + $"{slownessLeft:0.0}" + "s";
}
else if (speedyLeft > 0f)
{
speedyLeft -= Time.deltaTime;
boostText.text = "Speed expires in " + $"{speedyLeft:0.0}" + "s";
}
else
{
boostText.text = "";
}
}
}
void SpawnBerries()
{
if (Time.time < nextSpawnTime)
{
return;
}
if (speedyLeft > 0)
{
nextSpawnTime = Time.time + 1f / (spawnRate * 1.875f);
}
else
{
nextSpawnTime = Time.time + 1f / spawnRate;
}
float spawnProbability = Random.value;
if (!pausePanel.activeSelf)
{
GameObject newBerry;
SpriteRenderer spriteRenderer;
if (spawnProbability <= 0.6f)
{
newBerry = new GameObject("Berry");
spriteRenderer = newBerry.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = Resources.Load<Sprite>("Berries/Berry");
newBerry.tag = "Berry";
}
else if (spawnProbability <= 0.7f)
{
newBerry = new GameObject("PoisonBerry");
spriteRenderer = newBerry.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = Resources.Load<Sprite>("Berries/PoisonBerry");
newBerry.tag = "PoisonBerry";
}
else if (spawnProbability <= 0.8f)
{
newBerry = new GameObject("SlowBerry");
spriteRenderer = newBerry.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = Resources.Load<Sprite>("Berries/SlowBerry");
newBerry.tag = "SlowBerry";
}
else if (spawnProbability <= 0.9f)
{
newBerry = new GameObject("UltraBerry");
spriteRenderer = newBerry.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = Resources.Load<Sprite>("Berries/UltraBerry");
newBerry.tag = "UltraBerry";
}
else
{
newBerry = new GameObject("SpeedyBerry");
spriteRenderer = newBerry.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = Resources.Load<Sprite>("Berries/SpeedyBerry");
newBerry.tag = "SpeedyBerry";
}
spriteRenderer.sortingOrder = -5;
float screenWidth = Camera.main.orthographicSize * 2 * Camera.main.aspect;
float spawnPositionX = Random.Range(-screenWidth / 2.17f, screenWidth / 2.17f);
newBerry.transform.position = new UnityEngine.Vector3(spawnPositionX, Camera.main.orthographicSize + 1f, 0f);
Rigidbody2D rb = newBerry.AddComponent<Rigidbody2D>();
rb.gravityScale = 0f;
rb.linearVelocity = new UnityEngine.Vector2(0f, -4f);
}
}
void Update()
{
if (PlayerPrefs.GetInt("Setting2", 0) == 1 && Time.time > nextUpdate)
{
fps = 1f / Time.deltaTime;
fpsCounter.text = "FPS: " + Mathf.Round(fps);
nextUpdate = Time.time + 0.25f;
}
if (screenWidth != Camera.main.orthographicSize * 2f * Camera.main.aspect)
{
screenWidth = Camera.main.orthographicSize * 2f * Camera.main.aspect;
ClampPosition(bird);
if (Application.isMobilePlatform)
{
leftArrow.transform.position = new UnityEngine.Vector3(-screenWidth / 2.5f, -3.8f, 0f);
rightArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -3.8f, 0f);
jumpArrow.transform.position = new UnityEngine.Vector3(screenWidth / 2.5f, -1f, 0f);
restartButton.transform.position = new UnityEngine.Vector3(screenWidth / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
backButton.transform.position = new UnityEngine.Vector3(-screenWidth / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
leftArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
rightArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
jumpArrow.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
restartButton.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
backButton.transform.localScale = new UnityEngine.Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
}
}
GameObject[] berries = GameObject.FindGameObjectsWithTag("Berry");
GameObject[] poisonberries = GameObject.FindGameObjectsWithTag("PoisonBerry");
GameObject[] ultraberries = GameObject.FindGameObjectsWithTag("UltraBerry");
GameObject[] slownessberries = GameObject.FindGameObjectsWithTag("SlowBerry");
GameObject[] speedyberries = GameObject.FindGameObjectsWithTag("SpeedyBerry");
if (!pausePanel.activeSelf)
{
if (Time.time - lastMoveTime > 20)
{
lastMoveTime = float.MaxValue;
EnablePause();
}
CheckIfGrounded();
GameObject[] array5 = berries;
foreach (GameObject berry in array5)
{
if (berry.transform.position.y < 0f - Camera.main.orthographicSize - 1f)
{
Destroy(berry);
}
else if (UnityEngine.Vector3.Distance(bird.transform.position, berry.transform.position) < 1.5f)
{
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Sounds/Eat"), Camera.main.transform.position, 1.2f * PlayerPrefs.GetFloat("sfxVolume", 1f));
Destroy(berry);
totalNormalBerries++;
UpdateStats(1, 0);
}
if (speedyLeft > 0)
{
berry.GetComponent<Rigidbody2D>().linearVelocity = new UnityEngine.Vector2(0f, -7.5f);
}
else
{
berry.GetComponent<Rigidbody2D>().linearVelocity = new UnityEngine.Vector2(0f, -4f);
}
}
array5 = poisonberries;
foreach (GameObject gameObject7 in array5)
{
if (gameObject7.transform.position.y < 0f - Camera.main.orthographicSize - 1f)
{
Destroy(gameObject7);
}
else if (UnityEngine.Vector3.Distance(bird.transform.position, gameObject7.transform.position) < 1.5f)
{
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Sounds/Death"), Camera.main.transform.position, 1.2f * PlayerPrefs.GetFloat("sfxVolume", 1f));
Respawn();
totalPoisonBerries++;
UpdateStats(0, 0);
}
if (speedyLeft > 0)
{
gameObject7.GetComponent<Rigidbody2D>().linearVelocity = new UnityEngine.Vector2(0f, -7.5f);
}
else
{
gameObject7.GetComponent<Rigidbody2D>().linearVelocity = new UnityEngine.Vector2(0f, -4f);
}
}
array5 = ultraberries;
foreach (GameObject gameObject8 in array5)
{
if (gameObject8.transform.position.y < 0f - Camera.main.orthographicSize - 1f)
{
Destroy(gameObject8);
}
else if (UnityEngine.Vector3.Distance(bird.transform.position, gameObject8.transform.position) < 1.5f)
{
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Sounds/Powerup"), Camera.main.transform.position, 0.35f * PlayerPrefs.GetFloat("sfxVolume", 1f));
Destroy(gameObject8);
totalUltraBerries++;
speedyLeft = 0f;
if (slownessLeft > 0f)
{
slownessLeft = 0f;
UpdateStats(1, 0);
}
else
{
boostLeft += 10f;
UpdateStats(5, 0);
}
}
if (speedyLeft > 0)
{
gameObject8.GetComponent<Rigidbody2D>().linearVelocity = new UnityEngine.Vector2(0f, -7.5f);
}
else
{
gameObject8.GetComponent<Rigidbody2D>().linearVelocity = new UnityEngine.Vector2(0f, -4f);
}
}
array5 = slownessberries;
foreach (GameObject gameObject9 in array5)
{
if (gameObject9.transform.position.y < 0f - Camera.main.orthographicSize - 1f)
{
Destroy(gameObject9);
}
else if (UnityEngine.Vector3.Distance(bird.transform.position, gameObject9.transform.position) < 1.5f)
{
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Sounds/Downgrade"), Camera.main.transform.position, 0.35f * PlayerPrefs.GetFloat("sfxVolume", 1f));
Destroy(gameObject9);
boostLeft = 0f;
slownessLeft = 10f;
speedyLeft = 0f;
totalSlowBerries++;
if (score > 0)
{
UpdateStats(-1, 0);
}
}
if (speedyLeft > 0)
{
gameObject9.GetComponent<Rigidbody2D>().linearVelocity = new UnityEngine.Vector2(0f, -7.5f);
}
else
{
gameObject9.GetComponent<Rigidbody2D>().linearVelocity = new UnityEngine.Vector2(0f, -4f);
}
}
array5 = speedyberries;
foreach (GameObject gameObject10 in array5)
{
if (gameObject10.transform.position.y < 0f - Camera.main.orthographicSize - 1f)
{
Destroy(gameObject10);
}
else if (UnityEngine.Vector3.Distance(bird.transform.position, gameObject10.transform.position) < 1.5f)
{
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Sounds/SpeedyPowerup"), Camera.main.transform.position, 0.35f * PlayerPrefs.GetFloat("sfxVolume", 1f));
Destroy(gameObject10);
boostLeft = 0f;
slownessLeft = 0f;
speedyLeft = 10f;
totalSpeedyBerries++;
UpdateStats(10, 0);
}
if (speedyLeft > 0)
{
gameObject10.GetComponent<Rigidbody2D>().linearVelocity = new UnityEngine.Vector2(0f, -7.5f);
}
else
{
gameObject10.GetComponent<Rigidbody2D>().linearVelocity = new UnityEngine.Vector2(0f, -4f);
}
}
}
else
{
rb.gravityScale = 0f;
rb.linearVelocity = UnityEngine.Vector2.zero;
GameObject[] array5 = berries;
for (int i = 0; i < array5.Length; i++)
{
array5[i].GetComponent<Rigidbody2D>().linearVelocity = UnityEngine.Vector2.zero;
}
array5 = poisonberries;
for (int i = 0; i < array5.Length; i++)
{
array5[i].GetComponent<Rigidbody2D>().linearVelocity = UnityEngine.Vector2.zero;
}
array5 = ultraberries;
for (int i = 0; i < array5.Length; i++)
{
array5[i].GetComponent<Rigidbody2D>().linearVelocity = UnityEngine.Vector2.zero;
}
array5 = slownessberries;
for (int i = 0; i < array5.Length; i++)
{
array5[i].GetComponent<Rigidbody2D>().linearVelocity = UnityEngine.Vector2.zero;
}
array5 = speedyberries;
for (int i = 0; i < array5.Length; i++)
{
array5[i].GetComponent<Rigidbody2D>().linearVelocity = UnityEngine.Vector2.zero;
}
}
if (!Application.isMobilePlatform && (Keyboard.current.escapeKey.wasPressedThisFrame || (Gamepad.current != null && (Gamepad.current.startButton.wasPressedThisFrame || Gamepad.current.buttonEast.wasPressedThisFrame))))
{
TogglePause();
}
}
void Respawn()
{
bird.transform.position = new UnityEngine.Vector3(0f, -4.3f, 0f);
bird.transform.localScale = new UnityEngine.Vector3(1.35f, 1.35f, 1.35f);
rb.gravityScale = 0f;
rb.linearVelocity = UnityEngine.Vector2.zero;
score = 0;
boostLeft = 0f;
slownessLeft = 0f;
speedyLeft = 0f;
UpdateStats(0, 1);
GameObject[] berries = GameObject.FindGameObjectsWithTag("Berry");
GameObject[] poisonberries = GameObject.FindGameObjectsWithTag("PoisonBerry");
GameObject[] ultraberries = GameObject.FindGameObjectsWithTag("UltraBerry");
GameObject[] slownessberries = GameObject.FindGameObjectsWithTag("SlowBerry");
GameObject[] speedyberries = GameObject.FindGameObjectsWithTag("SpeedyBerry");
foreach (GameObject b in berries)
{
Destroy(b);
}
foreach (GameObject pb in poisonberries)
{
Destroy(pb);
}
foreach (GameObject ub in ultraberries)
{
Destroy(ub);
}
foreach (GameObject sb in slownessberries)
{
Destroy(sb);
}
foreach (GameObject syb in speedyberries)
{
Destroy(syb);
}
}
void UpdateStats(BigInteger scoreAddAmount, BigInteger attemptAddAmount)
{
score += scoreAddAmount;
totalAttempts += attemptAddAmount;
attempts += attemptAddAmount;
if (score > highscore)
{
highscore = score;
}
PlayerPrefs.SetString("HighScoreV2", highscore.ToString());
PlayerPrefs.SetString("TotalNormalBerries", totalNormalBerries.ToString());
PlayerPrefs.SetString("TotalPoisonBerries", totalPoisonBerries.ToString());
PlayerPrefs.SetString("TotalSlowBerries", totalSlowBerries.ToString());
PlayerPrefs.SetString("TotalUltraBerries", totalUltraBerries.ToString());
PlayerPrefs.SetString("TotalSpeedyBerries", totalSpeedyBerries.ToString());
PlayerPrefs.SetString("TotalAttempts", totalAttempts.ToString());
PlayerPrefs.Save();
scoreText.text = $"Score: {Tools.FormatWithCommas(score)} \\u2022 Attempts: {attempts}";
highScoreText.text = $"High Score: {Tools.FormatWithCommas(highscore)} \\u2022 Total Attempts: {totalAttempts}";
if (restartButton != null) restartButton.GetComponent<Renderer>().material.color = score == 0 ? Color.gray : Color.white;
}
void CheckIfGrounded()
{
isGrounded = bird.transform.position.y <= -4.1299996f;
rb.gravityScale = isGrounded ? 0f : 1.5f;
if (bird.transform.position.y < -4.1359f)
{
bird.transform.position = new UnityEngine.Vector2(bird.transform.position.x, -4.1359f);
rb.linearVelocity = new UnityEngine.Vector2(rb.linearVelocity.x, 0f);
}
if (jumpArrow != null && jumpArrow.GetComponent<Renderer>() != null)
{
jumpArrow.GetComponent<Renderer>().material.color = isGrounded ? Color.white : Color.red;
}
}
public void TogglePause()
{
if (pausePanel.activeSelf)
{
DisablePause();
}
else
{
EnablePause();
}
}
public void EnablePause()
{
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
backgroundMusic.Pause();
pausePanel.SetActive(true);
}
public void DisablePause()
{
lastMoveTime = Time.time;
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
backgroundMusic.Play();
pausePanel.SetActive(false);
}
void OnApplicationPause(bool pause)
{
if (pause) EnablePause();
}
void OnApplicationQuit()
{
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
}
}