Files
source/Assets/Scripts/AccountMenu/AccountChangePassword.cs

98 lines
4.5 KiB
C#

using System.Text.RegularExpressions;
using TMPro;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
public class AccountChangePassword : MonoBehaviour
{
public TMP_Text changePasswordStatusText;
public TMP_InputField changePasswordCurrentPasswordInput;
public TMP_InputField changePasswordNewPasswordInput;
public TMP_InputField changePasswordRetypeNewPasswordInput;
public Button changePasswordBackButton;
public Button changePasswordSubmitButton;
void Awake()
{
changePasswordBackButton.onClick.AddListener(() => AccountHandler.instance.SwitchPanel(0));
changePasswordSubmitButton.onClick.AddListener(() => ChangePassword());
}
void OnEnable()
{
changePasswordCurrentPasswordInput.text = "";
changePasswordNewPasswordInput.text = "";
changePasswordRetypeNewPasswordInput.text = "";
changePasswordStatusText.text = "";
}
async void ChangePassword()
{
if (changePasswordNewPasswordInput.text != changePasswordRetypeNewPasswordInput.text)
{
AccountHandler.UpdateStatusText(changePasswordStatusText, "Passwords do not match", Color.red);
return;
}
EncryptedWWWForm dataForm = new();
dataForm.AddField("inputPassword", changePasswordCurrentPasswordInput.text);
dataForm.AddField("inputNewPassword", changePasswordNewPasswordInput.text);
dataForm.AddField("session", PlayerPrefs.GetString("gameSession"));
dataForm.AddField("userName", PlayerPrefs.GetString("userName"));
using UnityWebRequest request = UnityWebRequest.Post(SensitiveInfo.SERVER_DATABASE_PREFIX + "changeAccountPassword.php", dataForm.GetWWWForm());
request.SetRequestHeader("Requester", "BerryDashClient");
request.SetRequestHeader("ClientVersion", Application.version);
request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
await request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success)
{
AccountHandler.UpdateStatusText(changePasswordStatusText, "Failed to make HTTP request", Color.red);
return;
}
string response = SensitiveInfo.Decrypt(request.downloadHandler.text, SensitiveInfo.SERVER_RECEIVE_TRANSFER_KEY);
switch (response)
{
case "-999":
AccountHandler.UpdateStatusText(changePasswordStatusText, "Server error while fetching data", Color.red);
break;
case "-998":
AccountHandler.UpdateStatusText(changePasswordStatusText, "Client version too outdated to access servers", Color.red);
break;
case "-997":
AccountHandler.UpdateStatusText(changePasswordStatusText, "Encryption/decryption issues", Color.red);
break;
case "-1":
AccountHandler.UpdateStatusText(changePasswordStatusText, "Internal login server error", Color.red);
break;
case "-2":
AccountHandler.UpdateStatusText(changePasswordStatusText, "New Password, Password, or username is empty", Color.red);
break;
case "-3":
AccountHandler.UpdateStatusText(changePasswordStatusText, "New Password is too short or too long", Color.red);
break;
case "-4":
AccountHandler.UpdateStatusText(changePasswordStatusText, "Username must be 3-16 characters, letters and numbers only", Color.red);
break;
case "-5":
AccountHandler.UpdateStatusText(changePasswordStatusText, "Incorrect current password", Color.red);
break;
case "-6":
AccountHandler.UpdateStatusText(changePasswordStatusText, "Current username is incorrect", Color.red);
break;
case "-7":
AccountHandler.UpdateStatusText(changePasswordStatusText, "New password cannot be the same as your old password", Color.red);
break;
}
if (Regex.IsMatch(response, "^[a-zA-Z0-9]{512}$"))
{
PlayerPrefs.SetString("gameSession", response);
AccountHandler.instance.SwitchPanel(0);
AccountHandler.UpdateStatusText(AccountHandler.instance.accountLoggedIn.loggedInText, "Password changed successfully", Color.green);
}
else
{
AccountHandler.UpdateStatusText(changePasswordStatusText, "Unknown server response " + response, Color.red);
}
}
}