Files
source/Assets/Scripts/AccountMenu/AccountRefreshLogin.cs

72 lines
2.9 KiB
C#

using TMPro;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
public class AccountRefreshLogin : MonoBehaviour
{
public TMP_Text refreshLoginStatusText;
public TMP_InputField refreshLoginUsernameInput;
public TMP_InputField refreshLoginPasswordInput;
public Button refreshLoginBackButton;
public Button refreshLoginSubmitButton;
void Awake()
{
refreshLoginBackButton.onClick.AddListener(() => AccountHandler.instance.SwitchPanel(0));
refreshLoginSubmitButton.onClick.AddListener(() => RefreshLogin());
}
void OnEnable()
{
refreshLoginUsernameInput.text = "";
refreshLoginPasswordInput.text = "";
}
async void RefreshLogin()
{
WWWForm dataForm = new();
dataForm.AddField("username", SensitiveInfo.Encrypt(refreshLoginUsernameInput.text, SensitiveInfo.SERVER_SEND_TRANSFER_KEY));
dataForm.AddField("password", SensitiveInfo.Encrypt(refreshLoginPasswordInput.text, SensitiveInfo.SERVER_SEND_TRANSFER_KEY));
dataForm.AddField("loginType", SensitiveInfo.Encrypt("1", SensitiveInfo.SERVER_SEND_TRANSFER_KEY)); //Yes II
using UnityWebRequest request = UnityWebRequest.Post(SensitiveInfo.SERVER_DATABASE_PREFIX + "loginAccount.php", dataForm);
request.SetRequestHeader("User-Agent", "BerryDashClient");
request.SetRequestHeader("ClientVersion", Application.version);
request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
await request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success)
{
AccountHandler.UpdateStatusText(refreshLoginStatusText, "Failed to make HTTP request", Color.red);
return;
}
string response = SensitiveInfo.Decrypt(request.downloadHandler.text, SensitiveInfo.SERVER_RECEIVE_TRANSFER_KEY);
if (response != "-1")
{
if (response == "-2")
{
AccountHandler.UpdateStatusText(refreshLoginStatusText, "Incorrect username or password", Color.red);
}
else if (response.Split(":")[0] == "1")
{
string[] array = response.Split(':');
string session = array[1];
string userName = array[2];
int userId = int.Parse(array[3]);
PlayerPrefs.SetString("gameSession", session);
PlayerPrefs.SetString("userName", userName);
PlayerPrefs.SetInt("userId", userId);
AccountHandler.instance.SwitchPanel(0);
AccountHandler.UpdateStatusText(refreshLoginStatusText, "", Color.red);
}
else
{
AccountHandler.UpdateStatusText(refreshLoginStatusText, "Unknown server response", Color.red);
}
}
else
{
AccountHandler.UpdateStatusText(refreshLoginStatusText, "Internal login server error", Color.red);
}
}
}